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I had a lot of fun playing the game! I found the tf descriptions to be very satisfying and I enjoyed having them active always.  I felt the same for almost every boss! The way to defeat them isn't super obvious so there's multiple ways to defeat them either by human/normal rpg strategy, or using the advantages that monster form gives. Also I loved the mechanic of 'infecting' human characters to give them monster buffs, really creative!

I also liked the variety of tfs in this game, from humanoid monsters and ferals and even some inanimate which I love in rpgs. 

Also spoilers for the final boss for whoever hasn't played it yet:

Personally, the final boss is the weakest part of the experience, mostly because it forces you to *only* use the champion heroes to defeat the *first half*. This goes against what I enjoyed on the other boses and, after defeating the first phase, there's nothing that tells the player that humans are resistant to petrification, which led me to throw a bunch of humans-turned-champions into the final boss, leading me to a bad end and forcing me to replay the entire boss again, and, with the help of the playthrough get the real endings.  I understand it conceptually since the Warlock is the one who created the curses in the first place, but I'd say that I was a little disappointed that there wasn't a special charm that allowed you to be inmune to his curse, at least for one transformed character.

Once said that, I found the endings really amusing and ironic, very fitting to the idea of the game!

Overall I really enjoyed this game, the tfs, the endings, and the battles. I don't want the feedback I have to make you think otherwise. Your games are some of the best tf games out there and I'll look forward to supporting you to make more in the future :3

Thanks for playing! I'm happy to see you enjoyed my game.

My game might look creative and unique to you, but I have to mention that many parts of this game is based on player feedback. For example, the TF description is added after receiving a feedback from TuxedoedPenguin, and the ability to 'infect' transformation between party members is based on nivada94's idea.

For the final boss battle, the idea to force the player to use multiple parties was there since an early stage of the development. It didn't necessarily have to "a champion party first, a human party later", but it was the easiest to implement.

Humans' immunity to petrification is actually noted in one of the books found in the tavern's basement. But, perhaps I could use this "a charm that protects one champion from the final boss's curse" anyway.

I'm actually planning some more changes on this game, but I'll make sure I won't break what's already there.