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Here's the changes for this

- If a permanently Charmed or Summoned Giant Fly creates a Giant Maggot, that Giant Maggot will be permanently Charmed.

- If a monster is capable of spawning a new monster of its type on death (like a Canis Demon), the resulting monster will spawn as Summoned if the dying monster was permanently Charmed or Summoned.

- If a permanently Charmed or Summoned monster summons another monster, the resulting monster will spawn as Summoned. (This applies to monsters like Hobgoblin Overlords or Talltiowardan Centaurs, for instance).

This woud be great, yeah, exactly what I imagined. Figured it was already in place, but apparently not. Looking forward to the next release then :)

Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.

For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.

Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.

Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.

It would be possible, but I don't want to.  They're inherently hard for you to see, unless you have some means of detection.