Hi, i don't know if it's intended or not, but summons created by your own summons are not friendly towards you. For instance, my giant fly created a maggot, but the maggot was hostile to me. Which kinda defeats the point of summoning that monster if it ends up turning against you.
Viewing post in Caverns of Xaskazien II comments
Here's the changes for this
- If a permanently Charmed or Summoned Giant Fly creates a Giant Maggot, that Giant Maggot will be permanently Charmed.
- If a monster is capable of spawning a new monster of its type on death (like a Canis Demon), the resulting monster will spawn as Summoned if the dying monster was permanently Charmed or Summoned.
- If a permanently Charmed or Summoned monster summons another monster, the resulting monster will spawn as Summoned. (This applies to monsters like Hobgoblin Overlords or Talltiowardan Centaurs, for instance).
Hi, there's another slight oversight regarding summons: If you manage to summon a monster whose effects change allies into 0 exp enemies, that effect will still apply, even though it is supposed to be your ally.
For instance, I summoned a Beelzeboar from a Summon Fiend Scroll, and now I'm forbidden from casting summons since they all turn on me. I think that kind of monster should be excluded from the pool of available summons, since it completely goes against that playstyle and can screw up a run if you rely mainly on summons to fight for you.
Hi, also regarding summons: Would it be possible to make your summons visible to you, even if they're normally invisible, like the Shade? It would make it easier to lure enemies towards them if you know where they are.
Also, it might not be easily feasible, but would it be possible to make non-automaton allies follow you instead of wandering around when they have no target? It kinda sucks when your summon is stuck in the corner of the dungeon and an enemy is on the opposite side of the floor.