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Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

Vulkan 1.4.315 - Forward+ - Using Device #0: AMD - AMD Radeon RX 6650 XT

USER WARNING: Setting 'Color("#c1c1c1")' does not have a valid type. (color)

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'preferences'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'character'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'shader' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'light' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'grass' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.

   at: remove_child (scene/main/node.cpp:1601)

USER WARNING: Terrain3D#6974:_build_collision: Building debug collision. Disable this mode for releases

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_entered', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_exiting', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Condition "!E" is true.

   at: _body_exit_tree (scene/3d/physics/area_3d.cpp:212)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126080781124>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER WARNING: 2 RIDs of type "Canvas" were leaked.

   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)

USER WARNING: 50 RIDs of type "CanvasItem" were leaked.

   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)

ERROR: 2 RID allocations of type 'N10RendererRD12LightStorage11ShadowAtlasE' were leaked at exit.

USER ERROR: Decal Atlas: 1 textures were not removed from the atlas.

   at: ~TextureStorage (servers/rendering/renderer_rd/storage_rd/texture_storage.cpp:544)

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage12RenderTargetE' were leaked at exit.

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage13DecalInstanceE' were leaked at exit.

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage5DecalE' were leaked at exit.

ERROR: 35 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: 2 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.

ERROR: 2 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.

USER WARNING: 67 RIDs of type "Texture" were leaked.

   at: finalize (servers/rendering/rendering_device.cpp:5758)

ERROR: 27 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.

ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.

here is the log

That is GPU artifacting, but I highly doubt it's actually an issue with GPU failure unless you're getting this in other games.

I have no idea what would cause that here, and the only thing I could suggest is maybe trying the different compatibility modes in Windows. In the properties of the EXE. If that doesn't work, make sure you have your AMD GPU drivers updated. Your GPU is plenty good enough to run this game and Vulkan.

Try those, and let me know if it has any effect. If not, I'll see what else it could be.

tested all available compatabilities and no dice, also checked to update my GPU and up to date, and yes its only happening in wilden so my GPU isnt failing. Imma look up common causes of artifacting and see if i can fix it

Did you end up finding anything? I also did some research on Godot artifacting and can't find anything useful. This is a first for me.

same, not even a reddit post about i