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Pyrobomb

11
Posts
1
Topics
A member registered Jan 19, 2023

Recent community posts

same, not even a reddit post about i

tested all available compatabilities and no dice, also checked to update my GPU and up to date, and yes its only happening in wilden so my GPU isnt failing. Imma look up common causes of artifacting and see if i can fix it

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

Vulkan 1.4.315 - Forward+ - Using Device #0: AMD - AMD Radeon RX 6650 XT

USER WARNING: Setting 'Color("#c1c1c1")' does not have a valid type. (color)

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'preferences'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'donation_perks' in category 'character'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'shader' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'light' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'grass' in category 'video'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.

   at: remove_child (scene/main/node.cpp:1601)

USER WARNING: Terrain3D#6974:_build_collision: Building debug collision. Disable this mode for releases

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!

   at: push_warning (core/variant/variant_utility.cpp:1112)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_entered', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_exiting', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Condition "!E" is true.

   at: _body_exit_tree (scene/3d/physics/area_3d.cpp:212)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126080781124>'. Signal: 'skeleton_updated', callable: ''.

   at: _disconnect (core/object/object.cpp:1462)

USER WARNING: 2 RIDs of type "Canvas" were leaked.

   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)

USER WARNING: 50 RIDs of type "CanvasItem" were leaked.

   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)

ERROR: 2 RID allocations of type 'N10RendererRD12LightStorage11ShadowAtlasE' were leaked at exit.

USER ERROR: Decal Atlas: 1 textures were not removed from the atlas.

   at: ~TextureStorage (servers/rendering/renderer_rd/storage_rd/texture_storage.cpp:544)

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage12RenderTargetE' were leaked at exit.

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage13DecalInstanceE' were leaked at exit.

ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage5DecalE' were leaked at exit.

ERROR: 35 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.

ERROR: 2 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.

ERROR: 2 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.

USER WARNING: 67 RIDs of type "Texture" were leaked.

   at: finalize (servers/rendering/rendering_device.cpp:5758)

ERROR: 27 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.

ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.

here is the log

so i have a problem   when i boot up the game it doesnt crash but does this, it may be a still frame here but when playing the textures are flying everywhere

how do I use the modules?

(1 edit)

WHERE?

nvm figured it out 

AAAWWWW :(


(is there a mod with an avian race it it?

will a bird or avain like race be part of the roster of races? I like birds

will you make more on this game? Or is this final build

anyone got a fix to the skills not being accessable? like I tried to get to it with tab and clicking on training but that wont work and dummies behave weirdly when activated as it prevents me from accessing my skills despite showing the tabs for different skill types

did you have your save file backed up somewhere?

otherwise you wont be able to recover your data 

plus madness pn got updated and the not enough madness mod may need to be updated in order to use it