so i have a problem when i boot up the game it doesnt crash but does this, it may be a still frame here but when playing the textures are flying everywhere
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
Vulkan 1.4.315 - Forward+ - Using Device #0: AMD - AMD Radeon RX 6650 XT
USER WARNING: Setting 'Color("#c1c1c1")' does not have a valid type. (color)
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'donation_perks' in category 'preferences'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'donation_perks' in category 'kinks'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'donation_perks' in category 'character'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'shader' in category 'video'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'light' in category 'video'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'grass' in category 'video'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER ERROR: Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.
at: remove_child (scene/main/node.cpp:1601)
USER WARNING: Terrain3D#6974:_build_collision: Building debug collision. Disable this mode for releases
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_entered', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#150625847009>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Condition "!E" is true.
at: _body_exit_tree (scene/3d/physics/area_3d.cpp:212)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#127020305795>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126298884872>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126248553216>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#126080781124>'. Signal: 'skeleton_updated', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER WARNING: 2 RIDs of type "Canvas" were leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)
USER WARNING: 50 RIDs of type "CanvasItem" were leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2485)
ERROR: 2 RID allocations of type 'N10RendererRD12LightStorage11ShadowAtlasE' were leaked at exit.
USER ERROR: Decal Atlas: 1 textures were not removed from the atlas.
at: ~TextureStorage (servers/rendering/renderer_rd/storage_rd/texture_storage.cpp:544)
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage12RenderTargetE' were leaked at exit.
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage13DecalInstanceE' were leaked at exit.
ERROR: 2 RID allocations of type 'N10RendererRD14TextureStorage5DecalE' were leaked at exit.
ERROR: 35 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: 2 RID allocations of type 'N16RendererViewport8ViewportE' were leaked at exit.
ERROR: 2 RID allocations of type 'N17RendererSceneCull8InstanceE' were leaked at exit.
USER WARNING: 67 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:5758)
ERROR: 27 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
here is the log
That is GPU artifacting, but I highly doubt it's actually an issue with GPU failure unless you're getting this in other games.
I have no idea what would cause that here, and the only thing I could suggest is maybe trying the different compatibility modes in Windows. In the properties of the EXE. If that doesn't work, make sure you have your AMD GPU drivers updated. Your GPU is plenty good enough to run this game and Vulkan.
Try those, and let me know if it has any effect. If not, I'll see what else it could be.