Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+4)

I'm not an expert in programming, but I do know a thing or two about process optimization and damage control. 

So I think it would be better to release an update with 5 character slots, and then figure out what the problem is when you expand the slots to 20. Once you've fixed the problem, release a patch that expands the slots
This way there will be less frustration for both you and those waiting for the update.

(+1)

Agree with you ! 🤝🤝

The problem with new character slots is that it's a core functionality, everything was built around it. I didn't implement it yesterday or last week, it was one of the first things i did when i started working on 1.5.0-a3. As i mentioned, it was running pretty smoothly until I started testing full simulations (simulating all 10-20 characters at once), it mostly affects rooms and other locations i was about to introduce in this update. Right now, i'm testing to find out what else is being affected by it. I'm going to disable those features, fix this bug, and roll out the update. After that i'll just gradually enable everything with a few more updates i've got planned for the rest of this month and december. You're not wrong to suggest it, but i can't just switch back to the 5-slot system like it was before, that would require some work, maybe even a lotta work, and i'm trying to minimize that.

Oh well didnt know that this 20 slot implemention so impactfull on game 

Slots store important metadata, and since the game is now more data-driven than before, it's pretty impactful to say the least.