The problem with new character slots is that it's a core functionality, everything was built around it. I didn't implement it yesterday or last week, it was one of the first things i did when i started working on 1.5.0-a3. As i mentioned, it was running pretty smoothly until I started testing full simulations (simulating all 10-20 characters at once), it mostly affects rooms and other locations i was about to introduce in this update. Right now, i'm testing to find out what else is being affected by it. I'm going to disable those features, fix this bug, and roll out the update. After that i'll just gradually enable everything with a few more updates i've got planned for the rest of this month and december. You're not wrong to suggest it, but i can't just switch back to the 5-slot system like it was before, that would require some work, maybe even a lotta work, and i'm trying to minimize that.