thanks. i mentioned a few of them in the post. i'm fixing them right now (including the one mentioned above in your other comment, it's a saving problem actually) and update the game in a few hours, this should fix most of the bugs hopefully.
ussdev
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Hey guys, just wanted to give a quick update. it's around 3am right now, and i'm not home, so i won't be able to get it out at 7am like i planned. i'm aiming for sometime between 6pm and 10pm instead. the update will be out today (february 17, PT time), this is totally unrelated to the game situation, just some personal stuff i need to handle, sorry about that.
right now, there's only one way the kidnapping plays out, no randomization, decision-making, or planning involved, but that's just for testing purposes. each kidnapper has their own intentions, and scenarios will mostly be randomly generated based on their stats and personality, with a few pre-built ones.
and you're right, they don't talk to you after letting you go. the kidnapper becomes your master (the outcome of the current scenario), and that whole 'branch' isn't finished yet. i'm working on it.
because the current kidnapping scenario requires a captive to be inexperienced, the game only generates captors looking for individuals with as little experience as possible. and no, this won't always be the case, there will be a variety of captors with their own intentions. idk if that makes sense, but that's pretty much the reasoning behind it.
- I'm guessing it's because the captor revealed his identity before sending you a sex request.
- I needed to unlock a cage for testing purposes and completely forgot about it.
- This is a bug, I'll fix it. Also, captor's low trust is the reason you get caught.
- And the buttplug thing, there aren't any punishments for it right now. Without a buttplug, anal endurance won't increase, and completing objectives will become painfully slow. That's basically the captor's thought process I suppose.
Thanks for your feedback.
Yes, basically building the foundation.
- A lot of adjustments are needed. I've sped things up a little so it's easier to test without having to wait forever.
- I've a lot of ideas for the future, but first, I need to get the core working. Getting there step by step.
- At first, it was a design choice, like you get what you get and have to work with it. But I'm planning to add full customization as an option in the future because that's definitely something people wanna see, and I can't ignore it.
Thank you for your feedback.
masters, sponsors, and relationships will be included in v1.6.0-a3 (January's update). for now, it's finding a dude -> meeting him -> having sex, OR finding a dude -> meeting him -> getting kidnapped -> and then either getting released or escaping. it doesn't have to happen in that exact order, either.
