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(+1)

right now, there's only one way the kidnapping plays out, no randomization, decision-making, or planning involved, but that's just for testing purposes. each kidnapper has their own intentions, and scenarios will mostly be randomly generated based on their stats and personality, with a few pre-built ones.

and you're right, they don't talk to you after letting you go. the kidnapper becomes your master (the outcome of the current scenario), and that whole 'branch' isn't finished yet. i'm working on it.