Hey guys. The update will be delayed for about 24 hours (48 hours max). I increased character creation limit from 5 to 20, it was a highly requested feature for a while now. It's been tested a lot, not just by me, and everything was working pretty good until i changed how rooms get saved/loaded because it wasn't efficient before. While final 'stress testing' today, i found a critical bug. There's a major conflict going on somewhere in there, because rooms are loading completely randomly which leads to crashes, it's basically a coin flip, and i have no fucking idea what the fuck is going on. I thought i fixed it a long time ago, but it's still there, something else is causing it, but it's directly tied to new character save slots, so i've been banging my fucking head against the wall trying to figure it out for 3 hours almost, and i just can't figure it out, i need to step away for a little. It's just counterproductive searching for a bug when you're this exhausted and about to fucking destroy your PC. Just need a few hours away from my computer, then i'll get back to it and hopefully fix it, if not, i'll have to decrease the limit back to 5, which would suck. I could release a buggy update, where stats don't update properly, progress is not being tracked right, etc, but i can't release something that crashes like this. I'm sorry about that. For future updates, i wont set an exact time unless i'm 100% sure everything is more or less working. Feel free to throw tomatoes at me, let it all out, i deserve it. Still getting this fucking update out tho. ✌️
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i'm really sorry 😭. hit me up on X, i'll send you a key for free and refund you.
Also, to everyone else who suffered today because of my fuckup and stayed late due to my time zone, feel free to reach out. if your purchase is less than a month old, i'll refund you, otherwise i probably already spent it on food 🥪
it's not that simple, unfortunately. IDs are getting mixed up somewhere, and there's probably more to it. if it's not fixable as is, i'll quickly rebuild it from scratch. and since It's still in early development, and there's a lotta quick n dirty prototyping going on. i need to start fixing all that, it's starting to give me a hard time.
I'm not an expert in programming, but I do know a thing or two about process optimization and damage control.
So I think it would be better to release an update with 5 character slots, and then figure out what the problem is when you expand the slots to 20. Once you've fixed the problem, release a patch that expands the slots
This way there will be less frustration for both you and those waiting for the update.
The problem with new character slots is that it's a core functionality, everything was built around it. I didn't implement it yesterday or last week, it was one of the first things i did when i started working on 1.5.0-a3. As i mentioned, it was running pretty smoothly until I started testing full simulations (simulating all 10-20 characters at once), it mostly affects rooms and other locations i was about to introduce in this update. Right now, i'm testing to find out what else is being affected by it. I'm going to disable those features, fix this bug, and roll out the update. After that i'll just gradually enable everything with a few more updates i've got planned for the rest of this month and december. You're not wrong to suggest it, but i can't just switch back to the 5-slot system like it was before, that would require some work, maybe even a lotta work, and i'm trying to minimize that.