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A scientifically accurate fantasy world simulator in development · By
Very cool project! Something I'd like to see if you're able and willing would be ocean currents and their effect on climate, also maybe topography interacting w/ wind currents. (I understand these are not easy asks)
World gen: Maybe a insolation modifier? If possible maybe orbital parameters as well, like eccentricity , axial tilt, that kind of thing. Idk if that kind of thing matches whatever simulation time scale is going on.
As for layers: A slope aspect layer would be nice, and the ability to stack layers at different opacities. I would also like to be able to switch map projections while viewing the map.
Other: A set of basic tools like a ruler or the ability to make and label points.
Whoa, looks like my phone’s algorithm dragged me to yet another cool corner of the internet—and I’m so glad it did!
Hi dev, stumbled across this project totally by chance, and it’s so fascinating.
I first got into worldbuilding tools while playing the free tabletop game A Perfect Rock with friends. I was trying to make the experience more immersive for them (turns out they were perfectly happy messing around with fruit pits and bones, though). Since the game doesn’t have a version in my language, I even went ahead and translated it myself.
Honestly, I think using this project only to build a single planet would be selling it way short. Going from macro to micro scale would also mean a lot of tough trade-offs. What if you leaned into planet generation and exploration instead? Something like No Man’s Sky, but focused on visiting wildly different worlds and uncovering the weird, unique relationships between alien races shaped by their extreme landscapes and environments.
Full disclosure: I don’t play a ton of games, so this might be a silly half-baked idea, and it’d definitely ramp up the workload. But I just wanted to say I’m really excited about what you’re making.
My English isn’t great, so I leaned on AI for a little help—apologies if anything sounds off. Keep up the amazing work!
Hi!
I have been experimenting with adding support for multiple planets in the last few weeks. Not sure if it's going to get delivered or if I'll cut the attempt short but it is something I am looking into ^^
That being said, keeping the physical scale 1:1 (which is what I assume you meant by "going from macro to micro scale" is something I'm deeply interested in. Gleba's long term goal (besides giving me a fun hobby after work!) is delivering something akin to a first person RPG. I've written a little about it here: https://calandiel.itch.io/gleba/devlog/1122695/devlog-1-the-start-of-a-new-adven...
Hi. I've been really enjoying the program so far. I love the different kinds of maps you can look at. I'm a bit surprised you can't look at maps of Jan/July/Avg temperature.
I also think a map of the biogeographic realms would also be nice.
Been loving it for creating a Campaign Setting for me and my friends nonetheless.