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Gleba (v0.2.1)

A scientifically accurate fantasy world simulator in development · By Calandiel

Game Ideas Sticky

A topic by Calandiel created Nov 18, 2025 Views: 1,115 Replies: 13
Viewing posts 1 to 11

For all your idea sharing needs!

moved this topic to General

what if you make the game good and fun?

Hi Pedro, long time no see! Good to see you're still around ^-^

I'll do my best to make it as fun as I can

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a Minimap in 3d mode would be cool.

Even a compass would be cool. 

Deleted 183 days ago

Hi! I was hoping to keep this thread free of questions and just for game ideas, but to answer, click on a tile on the map, and then on the magnifying glass icon on the tile inspector. Keep in mind however that the 3d mode is very much under development and more in a tech demo stage ^-^

Very cool project! Something I'd like to see if you're able and willing would be ocean currents and their effect on climate, also maybe topography interacting w/ wind currents. (I understand these are not easy asks) 

World gen: Maybe a insolation modifier?  If possible maybe orbital parameters as well, like eccentricity , axial tilt, that kind of thing. Idk if that kind of thing matches whatever simulation time scale is going on. 
As for layers:  A slope aspect layer would be nice, and the ability to stack layers at different opacities. I would also like to be able to switch map projections while viewing the map. 
Other: A set of basic tools like a ruler or the ability to make and label points. 

Super great project here, will definitely be keeping tabs on it. I was wondering if average temperatures for a location could be visualized in some way, maybe a climate graph? Overall a excellent job so far, can't wait to see what's next!

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Hi! Possibly, I haven't given it much thought yet ^^

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Whoa, looks like my phone’s algorithm dragged me to yet another cool corner of the internet—and I’m so glad it did!

Hi dev, stumbled across this project totally by chance, and it’s so fascinating.

I first got into worldbuilding tools while playing the free tabletop game A Perfect Rock with friends. I was trying to make the experience more immersive for them (turns out they were perfectly happy messing around with fruit pits and bones, though). Since the game doesn’t have a version in my language, I even went ahead and translated it myself.

Honestly, I think using this project only to build a single planet would be selling it way short. Going from macro to micro scale would also mean a lot of tough trade-offs. What if you leaned into planet generation and exploration instead? Something like No Man’s Sky, but focused on visiting wildly different worlds and uncovering the weird, unique relationships between alien races shaped by their extreme landscapes and environments.

Full disclosure: I don’t play a ton of games, so this might be a silly half-baked idea, and it’d definitely ramp up the workload. But I just wanted to say I’m really excited about what you’re making.

My English isn’t great, so I leaned on AI for a little help—apologies if anything sounds off. Keep up the amazing work!

Hi!

I have been experimenting with adding support for multiple planets in the last few weeks. Not sure if it's going to get delivered or if I'll cut the attempt short but it is something I am looking into ^^

That being said, keeping the physical scale 1:1 (which is what I assume you meant by "going from macro to micro scale" is something I'm deeply interested in. Gleba's long term goal (besides giving me a fun hobby after work!) is delivering something akin to a first person RPG. I've written a little about it here: https://calandiel.itch.io/gleba/devlog/1122695/devlog-1-the-start-of-a-new-adven...

Hi. I've been really enjoying the program so far. I love the different kinds of maps you can look at. I'm a bit surprised you can't look at maps of Jan/July/Avg temperature.
I also think a map of the biogeographic realms would also be nice.

Been loving it for creating a Campaign Setting for me and my friends nonetheless.

Hi!

Yeah, sorry about the mapmodes. There's a few small oversights like that. I'm currently working on another big update (coming this weekend or the next) and it should cover most of such qol issues.

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Hello, this is pretty cool, I came across this from reddit trying to find something that would simulate plate tectonics, so I'm here more so for the generation of maps themselves. A couple of suggestions that would be cool/useful from a world building perspective:

1. Something to identify and point out the highest and lowest points on the map, or on a condintent/plate (these are usually culturally significant)

2. Scale Bars in the 3d and Map view, something that as you change the view it shows you what like 500 miles is (like how Apple Maps works)

3. Expanding the world size to make it bigger than earth. I'm sure this increases computational complexity or something, so maybe a disclaimer on the menu that it'll take forever or something, but for folk likes me with fancy hardware I'd love to build massive planets

4. Some sort of toggle-able overlay showing latitude lines over whatever view is selected would be nice. 

5. Some way to increase the landmass to above 65%. (Going for like mostly surface worlds with massive ocean lakes). OR, maybe a tool that lets you reduce the elevation/sea level post world generation, something like oceans drying up

6. I saw in one of your updates, different map projections are available. I'm a little new but I can't seem to find a way to get like a hammer projection rendered. Figured out how to change it. Using EqualEarth, I cannot figure out how to adjust where the center of the map is (trying to get the 2 main continents front and center, not have one center and the other way to the left). Also it inverts randomly, but otherwise a pretty useful projection.

Cheers!