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ihatemarch

1
Posts
A member registered 17 hours ago

Recent community posts

(3 edits)

Hello, this is pretty cool, I came across this from reddit trying to find something that would simulate plate tectonics, so I'm here more so for the generation of maps themselves. A couple of suggestions that would be cool/useful from a world building perspective:

1. Something to identify and point out the highest and lowest points on the map, or on a condintent/plate (these are usually culturally significant)

2. Scale Bars in the 3d and Map view, something that as you change the view it shows you what like 500 miles is (like how Apple Maps works)

3. Expanding the world size to make it bigger than earth. I'm sure this increases computational complexity or something, so maybe a disclaimer on the menu that it'll take forever or something, but for folk likes me with fancy hardware I'd love to build massive planets

4. Some sort of toggle-able overlay showing latitude lines over whatever view is selected would be nice. 

5. Some way to increase the landmass to above 65%. (Going for like mostly surface worlds with massive ocean lakes). OR, maybe a tool that lets you reduce the elevation/sea level post world generation, something like oceans drying up

6. I saw in one of your updates, different map projections are available. I'm a little new but I can't seem to find a way to get like a hammer projection rendered. Figured out how to change it. Using EqualEarth, I cannot figure out how to adjust where the center of the map is (trying to get the 2 main continents front and center, not have one center and the other way to the left). Also it inverts randomly, but otherwise a pretty useful projection.

Cheers!