Very nice and beautiful game made. Hope you will make more games in future.
Please try my game also:
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #5 | 4.105 | 4.105 |
| Originality & Innovation | #10 | 3.895 | 3.895 |
| Overall | #23 | 3.600 | 3.600 |
| Theme | #44 | 3.526 | 3.526 |
| Graphics | #65 | 3.474 | 3.474 |
| Audio | #73 | 3.000 | 3.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/mumladze28/mokali
Very nice and beautiful game made. Hope you will make more games in future.
Please try my game also:
🌟 Delighted to review!
The idea shines and the game feels wonderfully engaging due to cute Art and sound.
Suggestion: Blood effects are best. but If you replace that by similar satisfying blast, It will be a variation as well as your game will be suitable for larger audience.
Great game-one of the best from JAM
eager to see the enchantment grow with upcoming updates.
✨ Wishing you all the best! 🌱
Try out the Glimmerwood Demo and rate it—your feedback will shape the future of the game and support us in the jam.
Thanks a lot.........
Wonderful game, I can't express how satisfying the sound effects are, though I feel bad for the little guy, he's cute.
You game is very polished and I am amazed to see how you've added 80 levels. That's far impressive than a lot of actually published games I've played. Very Wonderful game. I enjoyed it a lot and infact I gave you the best possible rating. That's how much I enjoyed it.
This is a cool and unique idea for the theme! I really liked it and played all up to level 30!
I was shocked to see how many levels there were and from the looks from your screenshots there could be more traps, I would love to see them. My take on this is that you shouldve added the other traps sooner so that it gets to be introduced early so that players will keep playing to see the next traps
Also loved the blood splatter and also the sound effects, it really added so much more into the game!
Overall, its really really good, it felt like i found a hidden gem among all of the games on this jam!
Thank you so much for playing and for the detailed feedback!
Really cool that you made it all the way to level 30 that means a lot to me.
You’re totally right about adding the new traps earlier. I actually introduce more traps later in the game, but I should’ve spaced them out better so players see new stuff sooner. I’ll definitely improve that after the jam.
I’m also really glad you liked the blood splatter and the sound effects those were fun to make and I’m happy they added to the experience.
Thanks again for the kind words.
Nice game i played till level 30, Orignal idea definitely enjoyed playing.
If you have time and want to give my game a try and share your honest and valuable feedback.
A hundred levels!?? That is insane!! The levels are short and simple but fun!
This is one of the best games in the jam! Super original, matches theme, and lots of fun! I left you a rating. Please give our game jam game a play if you have a minute.
hey i really like ur game and i hope u win but id appreciate it if youd check out my game : ]
Es simple de entender pero a la vez bastante divertido, muy buen juego!
I only got to level 60, but it's a really good game. The idea of manipulating the environment to kill the protagonist is very original, and each new mechanic improves it. A great game.
I confess it was one of the best games I've played, because I had so much fun playing it. I loved the blood splatter effects. It was great, congratulations!
I got stuck on level 50 this game is brilliant. How did you do the gib? lots lots blood and meat sprites?
Thanks! And sorry about level 50 it’s harder than the others. I’m already working on fixing that.
The gib effect is just a couple of tiny pixel pieces (blood and body parts) that get spawned and pushed in random directions. They also have 2D physics behavior so they bounce naturally. For the blood, I use one tiny red sprite and randomly change its color between light and dark red after spawning, plus a small red particle emitter to add extra splatter. And for the blood movement, I use the Explosion Force extension.
Very nice game. Seems I get it, you are taking control of the game by playing as the game.
nice game. juice is extraordinary. but take this as cunstructive critism. First never write the description of your game exactly from ai. you should definitely take some help from it. also the game doesnt match the theme even a little. if it does somehow pls explain
Thanks a lot for the feedback, really appreciate it!
About the description yeah, you're right. My English isn’t very good, so I sometimes use AI to help me write things more clearly, but I should’ve rewritten it better in my own style. I’ll fix that soon.
About the theme: the idea behind my game was that you don’t control the character at all you only control the traps and the environment.
In my game, you don’t control the character you take control over the traps.
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