Honestly I like the new triangulation system (minus the current bug with the cr towers). It feels like you're actually using the tech to narrow in on the signals rather than just playing a weird game of hide-and-seek. I know a lot of people have been complaining about getting the cursors around a signal only for it to vanish, but, that's not a new thing. It happened with the old system too. Granted, it might seem like it happens a little more frequently with the new system, but if you haven't noticed- there IS a trade-off: You no longer get "sensor error" or "invalid object" pings. If you triangulate in time it's *always* a success.
The floppy thing,... that definitely needs some tweaking. As tedious is it was to manually write down the hashcodes before, at least you were actively doing something to occupy your time. Now if the downloading takes too long you're just kind of sitting around with your thumb up your bum the whole time, and you can't exactly walk away to do something else. Honestly I feel like they should add some sort of real-time minigame or something to the satellite servers that can not only give the player something to do, but also possibly help reduce the chance of "unexpected errors". Maybe have the game get harder for every server upgrade installed, so it doesn't end up becoming too trivial once you have a bunch of upgrades installed.