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Interesting gameplay! I wonder what inspiration you had for this game. I see other comments and I agree with a lot of them. Here's my piece: just turning on the damage would make sense, all those projectiles didn't deal any damage - thus not pushing me to be more careful with the projectiles and not using the rewind tool. And free to safely explore, and in turn, discovering that I can walk over walls and props. In regards to game design for projectiles, I see your nod to bullet hell! Otherwise, cool game! 

yeah man we went the bullet hell route. I can totally see this game being like that of a true bullet hell in time. And with the rewind tool, we might have something sweet. Thanks for playing, and most importantly, thank you for the feedback!