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I really enjoyed it! Very thematic and felt like there was good push/pull for sending certain squads out vs others. I think it would be interesting to find ways to drive stronger emotional ties to the soldiers themselves so when you lose one, it hits a bit harder. The names of the dead etched into the desk was a really nice touch to this point.

I noticed just one little bug regarding the updating of stars for the missions when I hit join and then switched to others.

Do soldiers have different skills or is it just green, raw, etc. + awakeness + bond that dictates success?

Very fun game! I was engrossed and always wanted to figure out how to get my scoring higher!

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Thanks for the report, Lieutenant! 

You can give soldiers custom names. That helps connecting to them ;)

For the stars, you Join the squad before assigning or after? Then you reassign that squad with Join pressed and the mission stars don't return to normal?

It isn't just soldier/squad modifiers but several from the environment. Enemy activity, their and your defenses, weather, supplies. Very likely more to come!

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That's awesome! Thanks for the reply!
I assigned the squads to the various missions I think they would be good at, then hit join button for the leader to join, then unclicked. The star value wouldnt always change and sometimes hovering my mouse over another squad whether I was attached or not. I'll see if I can recreate it.

Joining a mission doesn't always remove a star. The mission difficulties are bands of values, 35-55 is 2 stars for example. A 100 sided die is rolled with modifiers both from the environment (hinted at in the mission descriptors red and green text) and the squad. The Leader provides a modifier as well. It could be that the modifier is not enough to remove a star even though it is actually reducing the difficulty. Does that help?

I mean you very well could have a bug and in that case I do want to fix it!