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(2 edits) (+1)

I really like the gameplay and the narrative. The light nodes do reduce the "stress" and can give the player a moment of relief and shelter for however long it's needed until feeling ready to go again--really a valuable feature to enable a non-gamer like me to continue to play. Of course, seasoned gamers could always choose not to stay there for too long. I was not sure if I was making progress in the game or just kept restarting the level, but I saw different cubes with different messages.

Thank you so much for your comment and feedback. Constructive input like yours really helps improve projects. Due to the limited time of the Jam, I went for a simple mechanic that could work for all kinds of players, experienced or not. I think it turned out quite well, since anyone can jump in and play. I didn't have time to clearly differentiate the levels, which can be confusing, thanks for pointing that out! Just to clarify: the game has 5 levels, and in each one you need to light up the nodes to activate a cube. Each cube reveals a milestone in Unity's 20-year journey.

Again, I really appreciate your thoughts. Now I'm off to try your game :). Best of luck in the Jam!