Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

There is a high frontier site list which has the burns to each site from LEO at https://docs.google.com/spreadsheets/u/0/d/1TGDLdBEEjtkLFcg0j19R_sgRlkmSeIGXIhT_Pyj_rfw/htmlview#gid=0 I had thought someone had made a map planner in Python but all the map resources I can find are visual planners

I can also try rendering the PDFs in various accessible formats, but I really don’t know how to make tables work for someone who is visually impaired: the tables are really complex in some instances, and can also use colour to convey some information.

However I think the actual fix is something I’m planning for the update after next which is a cut down version of the game which features the “minimum lovable product” which will have you playing as a Mission Control moving your spacecraft around the solar system and rolling for trends.

Wonderful insights. :)


I did make a CLI-based program which lets me navigate around the system. IT's not perfect but lets me explore a bit. I wonder if IC an use that somehow.


Your update also sounds promising. I guess I hsould buy things as they stand now and see how it looks. I'm mostly just wondering about the best way to track things electronically since, obviously, colored dice etc. aren't practical. 

I actually work in accessibility so am happy to help out however I can with formatting and so on. PDF is tricky but not impossible to do right. If the original source document is available that might be better to begin from.


Thanks for getting back to me :)

(2 edits)

I design in LaTeX which supports various epublishing formats as well.

Is the more complex tables something that would be more useful to expose as a spreadsheet in e.g. Google docs?

(+1)

With regards to the issues with coloured dice, dropping counters and so on, I think the minimum lovable product version will be the best approach. That way you can solitaire play the major part of the game with much reduced record keeping. All of the counter/dice interactions are for “zoomed in” parts of the game and zooming in is intentionally optional.

A Lot of Zeroes is also a standalone space exploration game that I’ve published except the scale is up to 30LY/cm and up to million year long turns.

Oh wow. I might have to check that out just for the sheer scale :)


And yeah, Google Sheets is another way to expose complex data. TO be honest I love LaTeX source but would understand why you might not want to provide that. 


Thanks for being encouraging/open to this question. It's very much appreciated.

I’m less worried about sharing LaTeX source because it requires a version that I don’t believe is available any more.

Well, I did buy A Lot of Zeroes :) It's definitely elaborate. I'm not sure how to emulate the dice dropping mechanism but am sure I can come up with something.


I will grab Sixty Years when I can, as that kind of near future stuff appeals to me a great deal.

Normally you’ll only visit 1 solar system in a sector  so you can just generate the systems on a table and choose one.