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With regards to the issues with coloured dice, dropping counters and so on, I think the minimum lovable product version will be the best approach. That way you can solitaire play the major part of the game with much reduced record keeping. All of the counter/dice interactions are for “zoomed in” parts of the game and zooming in is intentionally optional.

A Lot of Zeroes is also a standalone space exploration game that I’ve published except the scale is up to 30LY/cm and up to million year long turns.

Oh wow. I might have to check that out just for the sheer scale :)


And yeah, Google Sheets is another way to expose complex data. TO be honest I love LaTeX source but would understand why you might not want to provide that. 


Thanks for being encouraging/open to this question. It's very much appreciated.

I’m less worried about sharing LaTeX source because it requires a version that I don’t believe is available any more.

Well, I did buy A Lot of Zeroes :) It's definitely elaborate. I'm not sure how to emulate the dice dropping mechanism but am sure I can come up with something.


I will grab Sixty Years when I can, as that kind of near future stuff appeals to me a great deal.

Normally you’ll only visit 1 solar system in a sector  so you can just generate the systems on a table and choose one.