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(+1)

With the first-person view, it's hard to gauge where I should jump and whether I have landed successfully on a platform. I think using the third-person view would be better. After taking a snapshot, the view started to drift to the right. Is it intentional?

Third-person view does not clash well with the camera system I'm aiming at, but I'll take this feedback in mind.

Tks a lot kate!

(1 edit)

Here are just my thoughts/brainstorms  to share with you without knowing the details of your game design: If the presence of the third person in the photo is the problem, you could hide the third-person when you hit the camera shutter for one frame, and then set the third person active again after one frame. If the view is the problem, you could switch the camera back to the first person when you right-click to pull up the camera viewfinder. I think that's how Pokemon Snap works too? (I am making a snapshot game outside of this jam, so I am interested in photography games and have thoughts about the game mechanics of these type of games.)