It is good. I wish I figured what to do.
Viewing post in Error State jam comments
I have a suggestion as I struggle with this myself and am brainstorming with you. It is hard to find the balance between too hard/mysterious and trivial/obvious and this balance changes between players. I made my game too hard for many players here and almost exactly perfect for my friends and myself which I see other people do when it comes games of skill/difficulty.
In this case, since it is loop based, perhaps a good idea is to give more and more hints and feedback as the player fails.
well i would normaly agree, but it all comes down to context, my addition is too short for a game to be honest so the loop is tight. i cant go over explaining things, sometimes games make sense to some and not others! indeed i could do more, like i have 2 hints in the game and after some comments i added explanation on the games page, on its description on what needs to be done per cycle but still the realization of what i tried to achieve comes with the , well only real text overlay in teh game which explains the concept! its a play on the theme and its meaning as i decided to interpet it!