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(1 edit)

Love it.  As usual, tight, easy mechanics with fun presentation.

Some questions:

  • If you move through the hole's square but still have movement left to do, do you sink the ball, or do you have to continue with the remaining movement?  The chip-in bonus seems to suggest you don't have to land it perfect to sink it (since you get a bonus if you get it perfectly – unless the intent is to get the bonus by rolling and not getting the bonus by "putting" with the single orthographic move).
  • Similarly, do you pick up gems as you pass through them, or only if you land on them?
  • Perfect shots can "travel through walls", but you can never end movement in a wall. What happens if a perfect shot movement would end on a wall?
(2 edits)

These are all good questions, and the first one is the reason I came on here looking for answers. My guess is pass-through hole, but land on gem.. it should specify in rules but maybe since  it mentions the specific condition of landing on it to get a perfect shot means you CAN score normally by just passing through the hole..? That or we are reading the end blurb wrong and it actually just implies that when you do eventually land on it, to mark a perfect shot. Just as a final 'gift'... idk.

edit, if 'passthrough' is allowed, I'm guessing it's only on the power shot and not deviation? (assuming your power shot leaves you close to the hole and the deviation passes through it)

Also I'm assuming if you pass through a wall with a perfect shot, you are counting the wall as as move and not skipping over it, correct? 

Also today I re/learned the word orthogonally. 

(+1)

Well, the other way you can finish a hole is using the “putt” that allows you to just move one square without rolling. In that case the bonus is for not using that to end the hole (which can be tough).

(1 edit)

Oh wow I overlooked that! Didn't know what it was implying.

(+1)

Howdy! Thanks for playing!

Some clarifications in hopes it helps: a Perfect Shot is only when your deviation is 0. Meaning the 2 dice that subtract from each other has to be 0.

1. If you move through a hole's square but still have movement left to do you miss the hole and it keeps going. The chip-in bonus means even with deviation, you get that "Perfect Shot" bonus. Putting is not a "shot" per se since you're not rolling anything.

2. Gems are only gotten if you land on them.

3. If it would end on a wall, you will not be able to make the shot.