Yeah. I revamped the game with the small zines. Quite different experiences!
Shenbot Makes
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It can be if you haven't tried out the physical version! The most simple way to explain it is you can only move in a straight line (orthogonal or diagonal) to a tile that matches the value or the icon. If you collect too many of the same icon, you actually get negative points.
The digital version will show you which tiles you can go to.
To clarify, it's if you can't use a power by the end of the game. The "swap with a same-color neighbor" or "swap with a different-color neighbor" are the ones that cause this issue. So in this case you either flip it over or try to exchange it with one of the 2 waiting Monsters in hopes of something good.
Hello and thanks for playing!
1. For things like "Just an ordinary sword", you'll see that it's a single box. That means a single die only.
2. Correct, Ollie's effect only happens this delivery. On your next successful delivery, you only do what's on that person's card.
3. A delivery is made as soon as the token tracker on the Progress Tracker reaches the end. That means you may not necessarily do the Player Dice Upkeep step, which means you'll not have moved dice from Tired to Ready.
4. Ah, it should be written as where the token finishes its complete movement. So in this case it's 7 spaces, not individually 3, 1, and 3 with the ability to get the orange bonus multiple times.
Hello! Shenbot Makes here. You may have played my previous game Quests Over Coffee. I've just released my newest game called Dungeon Run: Pocket!
Link: https://alexandershen.itch.io/dungeon-run-pocket
A notebook. A deck of cards. A dungeon full of trouble.
Grab your favorite pen, pencil, or quill—it’s time to dive into a fast-paced, ever-changing dungeon crawl that fits in your backpack and plays just about anywhere.
In Dungeon Run: Pocket, you’ll battle monsters, dodge traps, and grab treasure while mapping your own path through a randomized dungeon layout. No two runs are ever the same. Choose your moves wisely—when your health hits zero, the goblins haul you out on a stretcher (and they don’t do refunds).
Perfect for solo adventurers and coffee-table crawlers alike.

Hello! Unfortunately Adventure Mode and the Exclusive cards are all locked to the Game of the Month Edition. I won't be able to release those. I did release a separate set of Boss Cards that could be used with Adventure Mode on the Patreon and under Patreon goodies. While the Adventure Mode rules aren't available, there are YouTube videos that describe how that mode works.
Check out https://www.patreon.com/ShenbotMakesLabs if you haven't! There's a free tier and any of the design things I talk about always drop for all members. Thanks again for playing!
Here is the rule for damage:
- Calculate Damage: monster level - your level = damage to you, with a minimum of 0. Example: Monster Level 5 - Your Level 3 = 2 Damage to you.
This means if your Level is the same or more than the Monster, the Monster can no longer to damage to you. This means the monster is defeated.
Here is the rule on attacking monsters:
- Calculate Damage: monster level - your level = damage to you, with a minimum of 0. Example: Monster Level 5 - Your Level 3 = 2 Damage to you.
This means if your level is the same or more than the Monster, the monster is defeated because it can no longer to damage to you.
Yep! Should be quite straight forward once you start playing. The only main difference is starting in Adventure 02 the letters don't match exactly as written (mainly because you can approach the same room from different directions).
If you ever get confused, match the room you're coming from with the little letter in the bottom corner.