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Shenbot Makes

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A member registered Jan 08, 2016 · View creator page →

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Thanks for checking it out! I hope they work out for you.

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How do you beat monsters with a higher level than you?

You can fight any monster at any time. You take damage equal to the difference. So if you are Level 1 and you fight a Level 3, you lose 2 Health. If you are you Level 1 and you fight a Level 1, you lose 0 Health.

How do you gain levels to beat higher level monsters?

If you beat a Monster that is at a higher level you gain +2 VP and +1 LVL. So you gain levels by defeating monsters that are at higher levels than you.

How do you win the game?

Try to get the highest number of VPs. You can leave at any time.

Note: Something about that sheet must be old or out of date. Can you tell me which file you got that from? The "To beat a monster you need to be the same level of higher." is not fully correct. That text shouldn't be there.

Try playing the game where there all the monsters have no special abilities. They're just levels 1 - 4. You start at the stairs and can walk to any spot that's not blocked by a wall or a monster. You encounter (fight) a monster if you enter its square. Compare your level to the monster's level. You take damage equal to the difference between levels, which means if you're the same level you take no damage.

You keep doing this until you are satisfied with the number of VPs you have or you have lost all your health.

If you defeat a monster the same level as you you gain 1 VP. If you defeat a monster a higher level than you, you gain 2 VPs and 1 Level.

Let me know what part doesn't make sense.

My best score is 48!

Very cool! Sometimes a simple prompt is all you need to make something really neat. Funnily enough I had a similar idea about a janitor that works in a dungeon called Dungeon Cleanup. It's just a premise. Haven't figured out the game(s) for it yet.

Cute! Can you share more about CopilotAI's role in the idea generation? Was it producing scenario ideas?

Don't mind at all! Very cool.

Not sure why that's the case. I've uploaded it here.

Of course! Glad y'all enjoyed it.

It looks like you've used over 7 strokes. Every time you roll the dice it's a stroke.

Looking at it, I can only assume your very first roll was a 6 and that the 2 other dice were the same (so your deviation was 0). That's the only way to move in a straight line for 6.

Ha, I definitely struggle with making things as clear as possible. Makes sense to me, but that's only because I've stared at it forever!

Ah, I see the "+" is confusing. The rules say " At the end of the course use the furthest-right filled square in each section as your final score (Strokes, Perfect Shot, Gems). Add them together for your total score." So it's not add up every box in the row.

Howdy! Thanks for playing!

Some clarifications in hopes it helps: a Perfect Shot is only when your deviation is 0. Meaning the 2 dice that subtract from each other has to be 0.

1. If you move through a hole's square but still have movement left to do you miss the hole and it keeps going. The chip-in bonus means even with deviation, you get that "Perfect Shot" bonus. Putting is not a "shot" per se since you're not rolling anything.

2. Gems are only gotten if you land on them.

3. If it would end on a wall, you will not be able to make the shot. 

Yep, just for a little bit. Grab it while you can!

Darn. You're right!

Thanks for playing!

Hello! Some of these were handmade and I had a few that I sold exclusively at a local show. Unfortunately I don't have any more in stock. I'll keep folks updated if that changes.

Yeah. I revamped the game with the small zines. Quite different experiences!

Howdy - they journey cards do have backs. Is this the OLD V1 you're playing?

Wow, this was a lot of fun. Love the simple controls, but "let me try one more time" feeling.

I say just go to 1. If you get trapped the game ends. Thanks for playing!

Wow, looks like you found a dead end. I'll have to rework these one day! In the meantime, try updating the rule so you can use your Entrance Stairs as your Exit Stairs.

That just tells you how many of that monster are on the map.

Ah, gotcha. They were meant to be in the middle as just a small break from the usual game.

Howdy! The "boss pages" are different modes of play to spice things up a bit. They can be done before or after or in-between.

Whoa, that's so strange! Please use the following:

  • 1st, 5th
  • 2nd, 3rd
  • 4th, 6th

Thank you for letting me know.

The Amazon is perfect bound. The spiral bound is a personal copy / creation of mine.

The Amazon book have the same dungeons as the free PnP for the base game. The Mega Maps on Amazon have an additional 90 (only 10 in the PnP). 

Thanks for trying it out!

Congrats! I preordered the dev kit and the other fancy one. So cool!

Totally makes sense. Sometimes quality of life features can force the gameplay feeling of min-maxing and it becomes cold and calculated.

It can be if you haven't tried out the physical version! The most simple way to explain it is you can only move in a straight line (orthogonal or diagonal) to a tile that matches the value or the icon. If you collect too many of the same icon, you actually get negative points.

The digital version will show you which tiles you can go to.

Oh I'm an idiot! I uploaded the raw Affinity Photo files and not PDFs. I fixed that now. Thanks for the heads up!

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To clarify, it's if you can't use a power by the end of the game. The "swap with a same-color neighbor" or "swap with a different-color neighbor" are the ones that cause this issue. So in this case you either flip it over or try to exchange it with one of the 2 waiting Monsters in hopes of something good.

Hello and thanks for playing!

1. For things like "Just an ordinary sword", you'll see that it's a single box. That means a single die only.

2. Correct, Ollie's effect only happens this delivery. On your next successful delivery, you only do what's on that person's card.

3. A delivery is made as soon as the token tracker on the Progress Tracker reaches the end. That means you may not necessarily do the Player Dice Upkeep step, which means you'll not have moved dice from Tired to Ready.

4. Ah, it should be written as where the token finishes its complete movement. So in this case it's 7 spaces, not individually 3, 1, and 3 with the ability to get the orange bonus multiple times.

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Hello, that’s a great question! The original intent was the Beetle Juice card lets you set up for scoring. So in this case you should keep the other shovel card (pattern) and keep moving on keeping the 2nd shovel card.

Oh yeah, that does make sense! I can definitely see that if the book were bigger. At A6 it's quite small at the moment.

Hello! Shenbot Makes here. You may have played my previous game Quests Over Coffee. I've just released my newest game called Dungeon Run: Pocket!

Link: https://alexandershen.itch.io/dungeon-run-pocket

A notebook. A deck of cards. A dungeon full of trouble.

Grab your favorite pen, pencil, or quill—it’s time to dive into a fast-paced, ever-changing dungeon crawl that fits in your backpack and plays just about anywhere.

In Dungeon Run: Pocket, you’ll battle monsters, dodge traps, and grab treasure while mapping your own path through a randomized dungeon layout. No two runs are ever the same. Choose your moves wisely—when your health hits zero, the goblins haul you out on a stretcher (and they don’t do refunds).

Perfect for solo adventurers and coffee-table crawlers alike.