Thanks for checking it out! I hope they work out for you.
Shenbot Makes
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How do you beat monsters with a higher level than you?
You can fight any monster at any time. You take damage equal to the difference. So if you are Level 1 and you fight a Level 3, you lose 2 Health. If you are you Level 1 and you fight a Level 1, you lose 0 Health.
How do you gain levels to beat higher level monsters?
If you beat a Monster that is at a higher level you gain +2 VP and +1 LVL. So you gain levels by defeating monsters that are at higher levels than you.
How do you win the game?
Try to get the highest number of VPs. You can leave at any time.
Note: Something about that sheet must be old or out of date. Can you tell me which file you got that from? The "To beat a monster you need to be the same level of higher." is not fully correct. That text shouldn't be there.
Try playing the game where there all the monsters have no special abilities. They're just levels 1 - 4. You start at the stairs and can walk to any spot that's not blocked by a wall or a monster. You encounter (fight) a monster if you enter its square. Compare your level to the monster's level. You take damage equal to the difference between levels, which means if you're the same level you take no damage.
You keep doing this until you are satisfied with the number of VPs you have or you have lost all your health.
If you defeat a monster the same level as you you gain 1 VP. If you defeat a monster a higher level than you, you gain 2 VPs and 1 Level.
Let me know what part doesn't make sense.
Howdy! Thanks for playing!
Some clarifications in hopes it helps: a Perfect Shot is only when your deviation is 0. Meaning the 2 dice that subtract from each other has to be 0.
1. If you move through a hole's square but still have movement left to do you miss the hole and it keeps going. The chip-in bonus means even with deviation, you get that "Perfect Shot" bonus. Putting is not a "shot" per se since you're not rolling anything.
2. Gems are only gotten if you land on them.
3. If it would end on a wall, you will not be able to make the shot.
It can be if you haven't tried out the physical version! The most simple way to explain it is you can only move in a straight line (orthogonal or diagonal) to a tile that matches the value or the icon. If you collect too many of the same icon, you actually get negative points.
The digital version will show you which tiles you can go to.
To clarify, it's if you can't use a power by the end of the game. The "swap with a same-color neighbor" or "swap with a different-color neighbor" are the ones that cause this issue. So in this case you either flip it over or try to exchange it with one of the 2 waiting Monsters in hopes of something good.
Hello and thanks for playing!
1. For things like "Just an ordinary sword", you'll see that it's a single box. That means a single die only.
2. Correct, Ollie's effect only happens this delivery. On your next successful delivery, you only do what's on that person's card.
3. A delivery is made as soon as the token tracker on the Progress Tracker reaches the end. That means you may not necessarily do the Player Dice Upkeep step, which means you'll not have moved dice from Tired to Ready.
4. Ah, it should be written as where the token finishes its complete movement. So in this case it's 7 spaces, not individually 3, 1, and 3 with the ability to get the orange bonus multiple times.
Hello! Shenbot Makes here. You may have played my previous game Quests Over Coffee. I've just released my newest game called Dungeon Run: Pocket!
Link: https://alexandershen.itch.io/dungeon-run-pocket
A notebook. A deck of cards. A dungeon full of trouble.
Grab your favorite pen, pencil, or quill—it’s time to dive into a fast-paced, ever-changing dungeon crawl that fits in your backpack and plays just about anywhere.
In Dungeon Run: Pocket, you’ll battle monsters, dodge traps, and grab treasure while mapping your own path through a randomized dungeon layout. No two runs are ever the same. Choose your moves wisely—when your health hits zero, the goblins haul you out on a stretcher (and they don’t do refunds).
Perfect for solo adventurers and coffee-table crawlers alike.

































































































































































