We took this camping! Ended up in this situation here. Not sure how to proceed.
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Looks interesting! Thanks for sharing!
Some clarification questions:
1. I'm assuming one player is the seagulls and one player is the seals, yes?
2. When you shuffle each stack of 4 cards individually, they get passed to the corresponding player face down?
3. Is a line of cards a straight line or can it bend (i.e. a tic-tac-toe line vs just a sequence of 3/4 like cards connected via arrows)?
4. A "connected card" is defined as a card that is pointing to another? Example: at the end of the round, if I have a card to the left of the anchor with the corner arrows, it is not connected to the anchor because it does not have an arrow pointing to the anchor?
Submitted! You can download today! https://alexandershen.itch.io/aswg-live
Day 4? Day 5?
Have some UI polish left and some additional sound FX to put in. CPU is a little tough right now, so will have to dumb it down a little bit in terms of the mini-game. There's also a weird split-second bug that happens from the lunging animation and initiating the mini-game. Other than that, I think I'm about done!
Oh, and some option menu stuff (SFX, show WASD instead of Arrows for Player 1). Also plan on doing a small instruction booklet PDF in the size and style of old Famicom games.
I'm a big fan of professional wrestling, warts and all. Decided it would be fun to distill some of the action down to this 64 x 64 game jam.
The game play is pretty simple:
Players move left or right in the ring. If they collide, a mini-game where the players have to enter a 4-key combination appears at the top of the screen. The first wrestler to do that scores the hit. Wrestlers may also lunge to gain a free hit, but are only allowed to do 4 per match. Wrestlers may also time a counter to the lunge, but timing is difficult and missing the counter doubles the damage done to you.