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(+1)

Nice game. I like how you actually tweaked the sprites to show the transformation over time. I wanted to do something similar but we were a smaller team and I just layered different sprites.

FYI, there is something broken somewhere. At some point, can’t tell if it was after some upgrades or after some time but the screen started shaking, the music stopped and the framerate became soo slugish it was impossible to play.

Also, you may want to tweak the “wall run” sensibility. Often I wanted to jump to some ledge but if I was too close to a wall it would start wall running but then the jump height is significantly smaller.

(1 edit)

Thanks so much for the feedback.

As for the transformations, Pixel Basta (aka Yan Shosta) designed them all during the week. He’s really amazing! ^^

Regarding the screen shaking, it seems to be due to the browser’s graphics acceleration (you have to enable it)… but it appears right from the start. I’ve tried several times and it’s never happened to me in the middle of a game.

(+1)

In case it helps investigate further, the screen shake did not start from the beginning. I was able to play and everything was smooth at the beginning. Everything started at the same time, screen shake, music stop, huge lag. I had been playing for a while but couldn’t anymore after this and I couldn’t reach the boss.

May I ask which browser you are using?

(+1)

Chrome on Windows with GPU.

On the other hand, the lag, yes, I experienced it once on itch.io but couldn’t figure out why. I’ll have to investigate (anyway, it would have been too late for the jam ^^’).

And about jumping next to a wall keeping us on the ground: it was on the list of things to fix, but we didn’t have time. It’s a side effect of jumping against a wall while in motion making us climb higher. As it stands, you should especially avoid getting too close to the wall at the start of the jump.

I hope you were able to reach the boss despite these problems :)