Thanks for the feedback! Due to time constraints, a lot was rushed, such as the art and dialog options, and moving forward I'll keep your comment in mind.
For the dialog, I am continuously struggling between giving the player freedom and self-expression but potentially making the character dull or a blank state VS the main character having their own personality and nuance but with less player input and customization. Something for me to think about!
I do hope to have Inora as a romanceable character in the final game, too!
Viewing post in A Necromantic Connection jam comments
Yeah! I made my comments with the future of this story/characters in mind, so I hope you don't mind that. I totally understand how it must be to struggle between making a personality for the main character vs. giving the person playing some choice. I can't wait to see how you navigate that going forward.