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Lyxil

58
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A member registered Apr 25, 2017 · View creator page →

Creator of

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Thank you for your kind words! I'm so glad you enjoyed my game so far. I have many plans for the future that will take time to implement, but it's feedback like this that keeps me going!

Feronin will love sitting nice and cozy in your pocket, as long as you don't mind all the cat hair he comes with :P

This was quite wholesome! I really liked Stacy haha. I also like the use of Fungus here (I used it once upon a time). The character and background art is really good, and I like the style! 

I did run into a bug multiple times with Derek not finishing his initial conversation (forcing me to restart the game). Eventually I was able to complete it though.

A quality of life feature that would be nice is if the new option for giving an inventory item could automatically appear in the dialog menu when we switch items, instead of needing to cancel and reopen the menu.

I liked this a lot. It was great execution on the limbo/purgatory theme. Reminded me of Alice in Borderland and After School Nightmare. I liked how we resolved each character's story, and we could meet them in the end. Felt satisfying!

I also liked the radio tuning concept a lot. The creepy art of the ghost girl was pretty well done, too. I read that your initial idea involved puzzles which would have been really cool!

What amazing atmosphere! The colors, art, and music really pulled me in and made me feel immersed. It reminded me a bit of Dredge - eerie, grim, with a twinge of hope. I liked Cove as a character a lot. The ending was really memorable. Great work!!

Of course! The comments help guide me toward what to improve for future updates, so thank you for that! :)

Thanks for the feedback! Due to time constraints, a lot was rushed, such as the art and dialog options, and moving forward I'll keep your comment in mind.

For the dialog, I am continuously struggling between giving the player freedom and self-expression but potentially making the character dull or a blank state VS the main character having their own personality and nuance but with less player input and customization. Something for me to think about!

I do hope to have Inora as a romanceable character in the final game, too!

Thanks for playing! I drew inspiration from the imposter syndrome I felt in college.

Nice job getting the good end! Unfortunately where A Necromantic Connection picks up is from his bad end :( Poor guy.

Appreciate it!! If you’re interested in summoning/necromancy in college, Feronin and gang are in college in my prequel game Black Magic, White Cat! I’m also planning on continuing this game too, so keep an eye out ^_^

I’m glad you liked the chill nighttime city vibe and hope it conveyed well. Andyspace killed it with the music :)

Thanks for playing! I plan to add multiple endings in the future too ☺️

Hello fellow nerd! I’m so glad you enjoyed the merging of necromancy & tech in this world I built. There was a good chunk of lore I thought of but couldn’t fit it all in — maybe in the future! But yes, the idea is even if tech is regulated to death, corporations will always find a way to exploit us 😔

I’m glad you had fun learning about the creatures, too! I’d love to include art for them in the future too!

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Ooh if you’re interested in how the college in this universe works, feel free to check out my earlier game Black Magic, White Cat!

Omg good catch! It’s a little easter egg I put in. Inora doesn’t have any overt connection to Arasaka, but maybe something loosely related I might explore in the future :)

Ahhh ty for your kind words ⸜(。˃ ᵕ ˂ )⸝♡

Yes! Blushing and other facial expressions are planned for the future. I would love to have CGs for certain scenes, too. And ofc complete the writing with multiple endings~ Stay tuned!

Hello! If you've played my game, I'm so excited to hear your thoughts!

This is my first romance, and Feronin took me on a ride to a tsundere place I didn't expect hehe. He's just such a cute angsty emo kid who's a sweetheart inside :')

Due to jam constraint I couldn't get the full story out, but I've got the story all out in my head! Just takes sooo long to write.

Any and all feedback welcome <3

Omg my first player!!!! ily

I'm so glad you enjoyed the game! I hope you enjoyed Feronin being both super emo and super sweet hehe

Bc of jam constraints I couldn't get it all out, but I've got the story cooking in my head, trust!

Thanks for the comment! It sounds like you liked our game :) What was your favorite part(s)?

Me when choosing "ink blot": ezpz

Me when an ink blot appears: JESUS omg

This is really unique and fun! The tutorial was cute. I like that your past loops linger on the screen, nice touch. The level up cards add a lot of variety and replay value. The movement felt fluid, and the art is nice too.

No worries about the bugs, it's a game jam :) We have many in ours too haha. Congrats on your first game! 

Ohh it was a bot? I thought that was your grandson ^^;

The art is soooo cute and caught my attention immediately. I used the bunny as the protagonist in our not-as-cozy (honestly kind of dark) platformer! https://lyxil.itch.io/clover-again

I used sprites from your base in our game for GMTK game jam! Albeit my edits were rushed but it was so helpful to quickly draw over your base :) https://lyxil.itch.io/clover-again

Thank you! The art, animations, music, and sound effects were all assets we used from other extremely talented creators, with minor edits by me. We credited them all (might have missed a few) above. Glad you like the story! I'm happy it's comprehensible despite me being so sleep-deprived haha.

The platforming controls were a result of physics experimentation with more acceleration and less snappiness, but we unfortunately didn't have enough time to test it all. Thanks for your feedback. We've definitely learned a lot from this being our first platformer ever, and it's all valuable experience we'll take with us for future jams!

We had many plans for secret rooms and puzzles in optional paths, but unfortunately ran out of time. There is one sorta secret very lucrative$$$ path you can find. Though time again robbed us of our plans for the $$$ :'(

Thanks! The art was all assets as listed in the credits, with edits I made to them ^^; Stunning work by the creators!

We forgot to add WASD mapping which could've been useful.

There isn't an alternate route at the moment, but multiple endings was definitely something I wish we could've added

Thanks for the feedback! It's fun to explore serious themes told through sassy characters, haha. The platforming was a result of physics experimentation with more acceleration and less snappiness, but we unfortunately didn't have enough time to test it all.

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I'm glad you enjoyed the dialogue! He's a sassy one :P

Solid feedback on the platforming. It's intended to be a little challenging, but I think the ability to double and triple jump mitigates that. The slimes, uhh, let's say are good at hiding... Definitely will fix that.

Let's also just say the wizard gets kinda tired after the first attack and needs to take a breather ;) (it's not a bug, it's totally a feature)

Thank you, I'm glad you enjoyed the story! And that it was comprehensible despite me being so sleep-deprived haha.

Interesting concept. I like that it kind of shows the cycle of life and death. I couldn't figure out what the gift did and threw it away :(

I like the concept, but wasn't able to figure out how the looping worked. Date accused me of trying to stab her when I knocked my plate over, but it's not the worst date I've been on, haha. I also agree with Klight's points as well.

Unique concept! Drag controls were a little finicky for me, and it was a bit difficult to select transfers. I enjoyed the "Doors closing" audio too

Very chill vibes, and a unique concept. I enjoyed it!

Very cute. I've seen a few games with the sushi conveyor belt concept and enjoy it every time haha. I like that I was able to spawn sooo much sushi with spacebar. Great job on your first game jam submission!

Good take on the "past lives" concept. I like that it's themed in a library. Art is cute and controls were responsive. Nice job

Hello fellow bunny protagonist! I like the inner thoughts pushing you, it's an interesting take on the "past playthroughs" concept. I also like how you weaved in themes of agoraphobia and bad inner thoughts. Unfortunately I was unlucky to get the bug in the forest where I spawned into a tree and got stuck

The theming is really cool and fun. The art is really nice too

Ah, I see, they vanish when completed but the boss still gets mad if I forget (such when I complete a meeting with Alex and later skip an Alex meeting). Honestly the font is really cute, nice job

Hello! Did you try using spacebar to water the flowers, read the sign, and talk to the barkeep? Those are the three actions that lock movement to future areas (to the right). I'll put this information in the game description too!

Very cute. Unfortunately almost every time I dragged there was a selection issue that made my whole screen blue. I also wish we could zoom out. Nice job

Clean use of the "past lives" concept. I liked pushing my corpses around. Great work :D

The art and audio really suited the game. It was fun!

The art is beautiful. I like the Gold Ship poster. Unfortunately I keep running into bugs that stop me from progressing, such as nothing happening after the Yes/No choice and the "E" not working after the first loop