The fighting mechanic actually seems a bit low stakes at the moment. I seem to reliably flee from battle every time I've tried it, and I'm not seeing significant drops from the enemies.
I'd also like to see more done with the Fishing Mechanic. Notably I can't inspect my fish or guess it's value until I present it to the shop keeper. Combined with the limited inventory, kinda makes collecting chests the more reliable means of making money.
Viewing post in What a Good Fish jam comments
Thanks for the comment, There is just one drop (the small potion) and one enemy (the bat) for now. Make flee harsher is a good idea, you can look some informations if you hover while pressing control (I'm wiling to make it easier in the future), and the trader have a hidden random value he adds, making it impossible to know the price, but I can add a "it should be selled for [value]" as a base price in the informations panel.