Thanks for kind words. your game looks good too, the banner is very well drawn. I wish you luck in this and future projects!
Mago Incerto
Creator of
Recent community posts
- I thought about doing it automatic, but my logic was making it "realistic" but I could just take 50 of money before going to updates.
- In full screen the birds isn't a big deal, but in smaller screen (such as itch.io's) it does, make the birds in a tone of grey should prevent this.
- I kinda understand that, I didn't play those kind of games in years, so I really don't remember what makes them fun, I will look on it.
- I am aware of the red cross issue (will make it green if I continue to work in this game).
- The music idea is "everthing is try to kill you" with a lot of obstacles like in the menu screen, but I understand it's not the idea the current project's state portraits.
Thank you for your message and ideas, I appreciate that.
- "throws you into the gameplay" : Next update will have a initial cutscene, in game tutorial (just a slideshow) and surface level.
- "fishing aspect a bit repetitive": I get you, will try to make it more pleasing to do.
- "combat kind of 'bland': Get you again, but I really don't have too much ideas to enhance it.
- "annoying after a while when the bats keep jumpscaring you": Random encounters are a core mechanic, do you think it's ennoying because it's loud or it's the encounter itself?
- "I climbed up three times the game froze on a black screen": It happens because it tries to go to the surface, but there is no durface for now, sorry about that.
Thank you for your comment!
Thanks for the comment, There is just one drop (the small potion) and one enemy (the bat) for now. Make flee harsher is a good idea, you can look some informations if you hover while pressing control (I'm wiling to make it easier in the future), and the trader have a hidden random value he adds, making it impossible to know the price, but I can add a "it should be selled for [value]" as a base price in the informations panel.
Thank you, I will provide the proper explanation in next update, thank you for your critic. I will continue that project after rework the dialogue, which I will do in another project (What a good fish), so I will probably do the third puzzle in early-middle november.
P.S.: Your project looks great too, I'll check it out soon in next days.









