Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the concept, but it was bit hard to navigate and manage, I am a fan of fog of war but maybe hexes with buildings should have been lit up. Also would have been better in my opinion to automatically pick up resources when you enter the hex. Is there any benefit to stockpiling? 

(+1)

Yeah, I think it could've been a fog of war similar to red arlert where it till shows you what buildings are present, but not what is happening around that building.

Thanks for your feedback!

I liked the idea of making a very heavy fog of war based game for the theme Darkness, having more pressure to find where you are being attacked!

For the resource system, I wanted to have some situations where you wanted to stock resources to avoid your production buildings being full (thus losing exceeding resources created), but I ran out of time :')  So I agree that it would have been better to pick them automatically with the current state of the game.