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It's a very fun tight platformer with great art. Especially the character looks very nice in the game.

the difficulty is very high, but it felt "fair" until the ice level with the penguins and the hot floors. At this point I couldn't even figure out how to progress and gave up.  The trailer showed off some jumping off of penguin head tech which i saw after I quit, but even then bouncing off of penguins was very inconsistent and frustrating. Sometimes you get a big bounce and sometimes you don't.


It would make a world a difference to give some input leniency as many times I swear I landed and jumped off a platform only to use up a double jump. You should be able to initiate a twirl in the air after walking off a platform.

I don't think it mattered for this level but I didn't notice there was a charged shot. maybe there could be a door which requires it at the beginning?

Also a level select.

(+1)

Thank you very much for playing and for the video! I think the issue with bouncing off penguins is that some players think you need to time your input to bounce higher, when you actually just have to hold jump. I had a hard time making things like that clear, and I’ll definitely try to improve it. I agree about the input leniency, and yeah, for future DDs I’ll add a level/checkpoint select since this demo didn’t save progress.

(+1)

maybe you can activate some kind of pogo stick animation to show that you will bounce higher.