Thanks, I’ll try these.
As for the resizing widgets and what you’ve said, my gut is that it might be being overridden by the internal resizing logic, I’m not sure really.
What I have experienced is that I have them offscreen, since they are acting as compositing buffers. The “resize event” works fine, as it is triggered by some code that is being run in an animated widget - ONLY when it’s in the prototype view. As soon as an instance of the prototype becomes a contraption instance, all of that code stops working. The canvases will not resize anymore.
Also, thanks for the confirmation on the state. I kind of figured it was like Pd (Pure Data) and it would go in a widget, like how Pd does it.