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(2 edits) (+1)

I think I need a phd to play this game, so I can only comment on what I understand. I love the art, it is really good and unique. The worldbuilding is superb, great writing too. My problem was with the onboarding. It is unclear what you're supposed to do once the dialog has ended. In a fairly complex game, It's always a good idea to put the current objective on screen at all times, especially in the tutorial level. If it wasn't for Palin_drome's comment, I wouldn't know what to interact with. I understand that you wanted the player to do certain things in the tutorial in order but disabling the other interactable objects while still showing their sprites is really detrimental to the player's experience. If you don't want the player to interact with certain things, then don't show those things at all. Make them appear gradually.

Anyway, this appears to be a cool game but the onboarding process is hurting the player experience at the moment. Good luck on the jam. I would advise doing playtesting with your friends or people from the discord. It's hard to know which systems are intuitive especially if you're a solo developer.

Thanks for honest review! This truly matters to me. Funnily enough, locking some items was, in fact supposed to keep people on track. I just sadly didn’t have time to properly play test. And also the problem with the game is that it is supposed to be somewhat confusing. That is why the whole gameplay is built around deciphering the manual. But it os hard to balance it so it doesn’t become annoying or frustrating and feels as an intended feature