Awesome game! I actually feel it could be one of the winners! The pacing, sound design and emotions are awesome! Truly awesome hame!
AzDeveloper
Creator of
Recent community posts
I saw your comment on my jam entry and don’t worry, I get that it could use much more polish in the tutorial. The problem is that I simply hadn’t enough time to make a good tutorial. That is why you probably noticed that at some point it simply starts hastily drop tons of info in pure text without showing the gameplay. I too don’t like it but it was better than not having tutorial at all
Thanks for honest review! This truly matters to me. Funnily enough, locking some items was, in fact supposed to keep people on track. I just sadly didn’t have time to properly play test. And also the problem with the game is that it is supposed to be somewhat confusing. That is why the whole gameplay is built around deciphering the manual. But it os hard to balance it so it doesn’t become annoying or frustrating and feels as an intended feature
I have played the game and I really liked the visul design! There is something so weird and otherwordly in it to me for some reason (in a good way). But I would try to make the AI's message less "cryptic" and more cohesive. Dont take this as offence. I actually think this is how ai could be used well in gaming and just suggesting what to work on! Very interesting idea
I am not sure but the way I coded it is that at first you can only interact with the PDA (the little computer with a handle). The tutorial tells you what to pick up. After that it gives you access to other tools. Basically it should work good if you follow the tutorial dialogue step by step at first. Thank you so much for the good review! If it will still bve broken I can record a video. At least when I tested it and my friend played it everything worked well
