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This is really fun stuff! A new threat with a bunch of plot hooks and the potential for a more -sympathetic angle, a new playable class, and it doubles as a legalese-stuffed handout? You spoil us!

I have a question about the new class. When it says gain the "base skills" of another chosen class, does that mean the non-bonus ones they start with? (ex: Teamster would give Zero-G and Industrial Equipment)

(+1)

Exactly. I didn't really want to have the class start with more skills than anyone else but have a basic set from some previous brain scan. But honestly, that was a decision based on 'Balance' and wouldn't be opposed to someone starting with the full class skills of another class.