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(+1)

I pressed H for the tutorial on level three and got this error. Seems like an index error, hope this helps!

# FATAL ERROR in; action number 1; of Draw Event; for object oMain:

Push :: Execution Error - Variable Index [0,8] out of range [1,8] - -1.tut_txt(100196,8)

at gml_Script_tutorial_execut #

stack frame is

gml_Script_tutorial_execut (line -1)

gml_Object_oMain_Draw_0


The game is a great concept. I think the difficulty scales a bit steep, but otherwise, really really cool start. I think maybe a good way to assist in this is to at least start with the $15 torture rack. It makes it tough to get towers in strategic places when I have to save some money to earn money (which is a great idea btw, just tough to start levels). You could even Extend that idea into difficulty. Easy mode you start with 3, hard mode you start with 0. 

The only other real issue I had was inputs being clear. Evengy mentioned some of the issues, but I think that since a tower defense game is mostly mouse controls, I think having at least left click being an action button, and maybe  a button in some places should help with that issue.

I also didn't know that there were any upgrades until reading  evengy's message. Maybe a more in depth tutorial for each mechanic might be helpful for this.

Otherwise, and I cannot stress this enough, this is a really really great start. The art is so great, and the mechanics are so smart. It's hard to find good tower defense games, and this is a great tower defense game.

(+1)

It is unfortunate you had encountered a game crashing error(I assume it because I change help text which is written in array, but forgot to update array size)

I am happy you liked the game concept and art.

The difficulty can definitely be a problem, most of feedback I received was on graphics(which helped to improve them a lot), but most of the people do not spend time playing more then one level thus balancing levels is quit hard.

I was thought about preset torture devices. But I decided let play find their own strategy how to spent starting money. Your idea about starting with preset stuff based on difficulty sounds interesting.

Sorry I didn't quit understood your second statement, about button.

I was thinking experienced players would know that tower defences usually have tower upgrades, and new players will just click on stuff out of curiosity. I'll attempt to make much better tutorial. Could as well split it in two parts, for beginners detailed tutorial and for experienced player only unique element.

Thank you for playing and giving a valuable feedback.

(+1)

So, my example about the button is on the first tutorial. The only way to progress is to press spacebar to advance the text. My suggestion is to make left click an accepted input, or a button in the UI that says "continue". 

I think you're definitely on the right track. Just keep working on it!