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(+1)

yeah, in a run when you encounter the shadow elks for the first time the normal mobs already could one shot me.
but after avodiing them for a while (and I mean lik 20 or more minutes) with each level up and byuing more and mroe attack, defense, etc.
you first become strong enough to handle the normal elsk easily.

and after way more grinding, you are strong enough to idle kill even bosses.

but that takes reaching like 60+ minutes into the game.

I dont mind it, its cool.

but even if you grind there 100k money, it shockingly isnt remotely enough to buy all permanent upgrades :-)

(+1)

Yeah the pricing on the upgrades is scaling upwards a little bit fast, making some of the final upgrades unreasonably expensive... thankfully, those are numbers i can easily tweak... None of the upgrade prices at the moment are "final" as i continue to tweak the numbers and find the proper balance.
Currently, chests do not scale with difficulty/waves either, so they are most effective early game, and pointless later... I want to implement a system where if you grab a chest and there's less than X chests on the map, the system spawns another... so you are always encouraged to move around the map and explore for chests and powerups.