Thank you so much for coming back to my little game, I appreciate your comments and support :D
Now about discovering that Pick-Up Radius upgrades during level up also passively increases Range (and in some weapons case size, thats an error on my part) is actually intended design.
I felt that "just upgrading" Move Speed, Health, Pick-Up Range was not interesting enough... So i actually made it so that:
Movespeed also buffs weapon/projectile speed.
Health also buffs Weapon Size
Pick-up Range also buffs weapon range.
Now with some weapons (like the trap weapons, i havent yet made it so that Range does nothing for them, but health buffs size... in my original code i didnt have size, only range, so with some weapons i would use range to be size. Thats not the intended case anymore, so i will slowly be changing all weapons to follow the same rules where Range = range and Size = Size.
I was considering making it so that Max Weapons also buffs "weapon amount", however, I'm a bit worried that it would be ridiculously OP with certain weapons that are hardcoded to be 1 weapon only... like Thors Hammer for instance... imagine having 4-5 of those, instead of just 1... that would instantly wipe everything and make it ridiculously OP.
Alternately, it could be a percentage rounded down, so you would need ro reach 100% amount to have 2 hammers.
Thanks again for stopping by. I'm always open to ideas and suggestions and critique, so dont hold back :)





