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Thank you for the feedback! I'm curious, did you get to 56 minutes on your first try ? If so, holy moly impressive! :)

About not being able to die, thats a balancing issue that i will be working on. Originally the shadow moose wave was intended to be the "final wave" in the test, but with rebalancing and scaling its become... less of an end wave and more of a minor roadblock :D

It is something i'll be looking into before progressing from Alpha state to Beta.

Again, thank you so much for testing and taking your time to provide your thoughts on it.

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Very welcome! And no, that final god mode run happened after I'd unlocked all the champs, and was just fiddling around with weapon combos! No doubt you'll do all the balancing and fun parts haha, I enjoyed my time playing if for sure! Also, the spear is just a weaker version of the sword imo. Gotta spice that one up brother! <3

Good call on the spear! It's on my list of weapons that need a revamp. 

I originally wanted it to feel like this massive but deliberate weapon that attacks just one direction. 

But you are not the first to say this about the spear. So ill see if i can come up with a plan to redesign the spear and make it more interesting. 

Thanks for the suggestion and welcome to the credits of Midgard Survivors! I appreciate your help with your feedback.

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Do let me know when you update again bro, I'll jump on and smash some more hours into her! :) Thanks homie <3 (Edit : Realised there was an update, those black bears are a cute touch, and then I got touched by the damned Meese. Balance feels a bit weightier and more challenging now, but yeah, lost all progress, started again, feeling weaker, will come back with observations later <3) 

Aaaaaaaaaand I did the thing again. 

Still, much much tougher to get there. Not sure if you're aware but the level up screen 'pick up radius' upgrade is also scaling all weapon sizes too. Like, don't change it coz it helps heaps, but yeah, that's a thing! 


Also, <insert nice GIF here> 69 :P 

Thank you so much for coming back to my little game, I appreciate your comments and support :D

Now about discovering that Pick-Up Radius upgrades during level up also passively increases Range (and in some weapons case size, thats an error on my part) is actually intended design.

I felt that "just upgrading" Move Speed, Health, Pick-Up Range was not interesting enough... So i actually made it so that:

Movespeed also buffs weapon/projectile speed.

Health also buffs Weapon Size

Pick-up Range also buffs weapon range.


Now with some weapons (like the trap weapons, i havent yet made it so that Range does nothing for them, but health buffs size... in my original code i didnt have size, only range, so with some weapons i would use range to be size. Thats not the intended case anymore, so i will slowly be changing all weapons to follow the same rules where Range = range and Size = Size.

I was considering making it so that Max Weapons also buffs "weapon amount", however, I'm a bit worried that it would be ridiculously OP with certain weapons that are hardcoded to be 1 weapon only... like Thors Hammer for instance... imagine having 4-5 of those, instead of just 1... that would instantly wipe everything and make it ridiculously OP.

Alternately, it could be a percentage rounded down, so you would need ro reach 100% amount to have 2 hammers.


Thanks again for stopping by. I'm always open to ideas and suggestions and critique, so dont hold back :)