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Aaaaaaaaaand I did the thing again. 

Still, much much tougher to get there. Not sure if you're aware but the level up screen 'pick up radius' upgrade is also scaling all weapon sizes too. Like, don't change it coz it helps heaps, but yeah, that's a thing! 


Also, <insert nice GIF here> 69 :P 

Thank you so much for coming back to my little game, I appreciate your comments and support :D

Now about discovering that Pick-Up Radius upgrades during level up also passively increases Range (and in some weapons case size, thats an error on my part) is actually intended design.

I felt that "just upgrading" Move Speed, Health, Pick-Up Range was not interesting enough... So i actually made it so that:

Movespeed also buffs weapon/projectile speed.

Health also buffs Weapon Size

Pick-up Range also buffs weapon range.


Now with some weapons (like the trap weapons, i havent yet made it so that Range does nothing for them, but health buffs size... in my original code i didnt have size, only range, so with some weapons i would use range to be size. Thats not the intended case anymore, so i will slowly be changing all weapons to follow the same rules where Range = range and Size = Size.

I was considering making it so that Max Weapons also buffs "weapon amount", however, I'm a bit worried that it would be ridiculously OP with certain weapons that are hardcoded to be 1 weapon only... like Thors Hammer for instance... imagine having 4-5 of those, instead of just 1... that would instantly wipe everything and make it ridiculously OP.

Alternately, it could be a percentage rounded down, so you would need ro reach 100% amount to have 2 hammers.


Thanks again for stopping by. I'm always open to ideas and suggestions and critique, so dont hold back :)