Thank you for the feedback. Good point with the dying. It is due to minor change in my code where the player heals to full health on level up, instead of retaining their health... which makes things a little bit easier... Also, 100 deaths is a bit much for an alpha, so it will be changed in the future.
About the never-ending farming, thats a result of me not having an actual "death/game over condition"... It used to be that the Shadow Elks basically came in and one-shot you... Then i started a balancing pass and downgraded them.
My intention is to develop a system where the final wave becomes a loop that just gets harder and harder...
about the die 100 times, im fixing it in the next update and changing it to something that feels more "fun" to do. Nobody likes to just die for the sake of dying to unlock a class.
Thank you for your feedback, it means a lot! Keep it coming, I appreciate it! :)