DanyPPC,
I'm working on it, as seem by the thread below with Pascal De Maeseneire. Earok did a new version of the engine to account for these button issues. The buttons worked after the new version, but it apparently added a new set of glitches to the game itself, which was previously fine.
I typically stay on a version of the engine that I can label as "stable" for as long as I can go, because changing engine version has proven in the past to add new glitches in other areas derailing the actual game development. When the time is right, I take a deep breath and change the version of the engine, which means a new dev cycle spent testing everything head to toe and fixing the new issues that appeared. But I did a new branch on this new one, so expect some news soon.
Thank you very much for you and Pascal for your reports and to bring to us this issue of pads w/ more than 2 buttons being used on an A1200