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Hello Dante, I tested the actual release but I don't know if the previous update has also the same issue, if a CD32 pad is wired to my A1200/030 I can move the menu cursor through START and OPTION but no buttons is recognized. If I force my CD32 pad to acts as a 2 Button gamepad then the menu works as due. 
The Joypad CD32 is a KTRL, but I tested the KTRL Plus too. Both work and tested with JoyPortTest 0.3 on Aminet.
Thanks for your support.

DanyPPC,

I'm working on it, as seem by the thread below with Pascal De Maeseneire. Earok did a new version of the engine to account for these button issues. The buttons worked after the new version, but it apparently added a new set of glitches to the game itself, which was previously fine.

I typically stay on a version of the engine that I can label as "stable" for as long as I can go, because changing engine version has proven in the past to add new glitches in other areas derailing  the actual game development. When the time is right, I take a deep breath and change the version of the engine, which means a new dev cycle spent testing everything head to toe and fixing the new issues that appeared. But I did a new branch on this new one, so expect some news soon. 

Thank you very much for you and Pascal for your reports and to bring to us this issue of pads w/ more than 2 buttons being used on an A1200

Thanks to You ;)

Here it goes, a preliminary version with the new version of the engine, attempting to solve the fire button. The attract/demo scene mode crashes under the new engine, so it's temporarily removed (it does the cutscene intro then loops back to title screen menu, skipping the troubled scene). 
But if the button works and you can play, that's a step in the right direction:
https://www.mediafire.com/file/lc2sxjkbl34uiqh/CastlevaniaAGA_WHDL_Nov6.lha/file

Works like a charm !
Many thanks :)

After defeat Boss level 1 the game doesn't load level 2, the screen stays simply black.

Thanks for the report! As serious as it may seem not loading a level, it's way more chill than what Pascal has reported. :)

Meanwhile, an idea for now is to ask for some WHDLoad trick that enables these buttons to be forced into the stable version of the game available on main download page. I mean, they can add a second button to an old game that had no second button to begin with, so, that would be smoother and safer if possible.

Perhaps this topic by jotd about CD32 pad could be helpful:
https://eab.abime.net/showthread.php?t=92160&highlight=CD32+Joypad+routine

Yeah, it's interesting! Btw, I just posted a new build (Nov8) on EAB.

Also, a last ditch effort if nothing else works, is to add the new intro to the July 23 release (Amiga40th) because the intro is basically what's new. IIRC Pascal told me that slightly older versions like that worked perfectly, controls and all. Earok surely would prefer that the game uses the most up to date version of engine (I would do to) but I work with modern apps with Unity and whatnot and there we roll back to older Unity versions routinely, it's part of the job.¯\_(ツ)_/¯