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(+3)

I love the idea here, and 2/3 cybernetics are good. The thought of bringing 'intelligent magic items' of a sort into Mothership is really novel! Pure stat bonuses are nice, but I wish these unique implants did a little more than that - the combat-focused one definitely needs an unarmed damage bonus, for instance. Typos and missing art drag this one down a little bit, but I think a quick polish pass could make this one into something great. 

Honestly, I'd take a whole longer zine of psychoware. The concept has legs!

(+1)

thank you, i must apologize for the typos and spelling as well as grammar mistakes, i will improve those in the following week and add art as well. about the combat one i did add a damage bonus to the last version of my PDF and ill se for a extended version of this module if there is the demand for it ;)