Watching you play with the cat character made me realize how OP it is combined with stealth :D you hit them from stealth and they immediately get confused and fall off of ledges or run into walls, while barely able to hit you.
You brought up valid points regarding the combat results visualization, it's indeed way too chaotic to use, especially in realtime combat. At first I was unsure whether I should've made things turnbased or realtime, but when I added the stealth mechanics, realtime just felt like the better choice. But it gives you no time to reflect on what's happening during combat.
I also added way too many items. I wanted scarcity to be a thing, but since I only had time to make this one level I just threw everything at you so you could have fun and experiment. But the limited inventory space does make this a little frustrating.
It was fun seeing your approach to the game and how you used certain items. Was so happy to see you use the levitation ring to skip a small section :D
I'm glad you liked the game despite the crashes. It hurts to watch when it freezes :') but yeah you were nearly at the end. I think you had to climb one more tower and then you'd reach the chasm, with the big boss in the final room and a lever that would unlock the front gate. Then you'd have to cross the starter bridge again without falling off (so with the ring, or with super speed to outrun the projectile) and you'd have beaten the game.
Thanks for playing and for the video!