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(+1)

I did have a whole lot of fun playing. I unfortunately ran into a bug twice so I didn’t quite make it to the end of the game, but I was quite close I hear.

I very much liked the use of the assets. In particular in the green zone with the vines hanging down. And the music/audio use was also really great most of the time. Could have done with sound music in the title and at the start of the game too though.

There was a whole lot of loot. Quite stressful inventory wise to have to let so much go. And not knowing how far it was to the next shop, do you keep the gold or keep something you can use along the way? It was fun, though I really really wanted another row for the inventory. At least one more. Please!

I kind of didn’t fully understand the dice combat, though I also feel like I didn’t need to. In part because it was quite complex and with live fights there was no time to really grasp what was happening. But it wasn’t much of a problem, just find weapons and armor that had more dice to them was good enough rule.

So all in all very nice game. Had fun playing even though I didn’t get to see the end.

Playthrough:

Watching you play with the cat character made me realize how OP it is combined with stealth :D you hit them from stealth and they immediately get confused and fall off of ledges or run into walls, while barely able to hit you.

You brought up valid points regarding the combat results visualization, it's indeed way too chaotic to use, especially in realtime combat. At first I was unsure whether I should've made things turnbased or realtime, but when I added the stealth mechanics, realtime just felt like the better choice. But it gives you no time to reflect on what's happening during combat.

I also added way too many items. I wanted scarcity to be a thing, but since I only had time to make this one level I just threw everything at you so you could have fun and experiment. But the limited inventory space does make this a little frustrating.

It was fun seeing your approach to the game and how you used certain items. Was so happy to see you use the levitation ring to skip a small section :D

I'm glad you liked the game despite the crashes. It hurts to watch when it freezes :') but yeah you were nearly at the end. I think you had to climb one more tower and then you'd reach the chasm, with the big boss in the final room and a lever that would unlock the front gate. Then you'd have to cross the starter bridge again without falling off (so with the ring, or with super speed to outrun the projectile) and you'd have beaten the game.

Thanks for playing and for the video!

Ah that was why combat was so relatively easy and the final enemy behaved so differently when I experimented and accidentally made them see me as a result?

Also you very much managed to make scarcity a thing, just scarcity of inventory space :D

Oh so if I didn’t understand the super speed solution, I would have to backtrack all the way? Or would it create a teleporter of sorts to let me retry? Because it seems quite evil otherwise…

(+1)

Yes, that's exactly why combat worked the way it did. The beholder couldn't see you until you hit it, but once you hit it, it starts moving eratically. And because it's such a fast bugger, it was hard to catch up with him. When you equipped the torch while you were locked in place, it could see you and immediately started attacking you.

I forgot to deactivate the bridge trap :') you'd have to go all the way up again, but there are a few shortcuts (like the ladder near the shop) that can skip some sections. It would still be frustrating, but it shouldn't take long to get back up without enemies etc