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It is always better if you show screenshot of what are you doing instead of just saying...

1 - Now, that plugin command you mentioned, it is from my Self Variable plugin?

2 - Did you try to use the escape code for self variables in a show text command on a default event to see if it works? That is important because we can compare using it on regular events and the spawned events. If it works on normal events, then probably is a thing with the spawn event plugin.

3 - What spawn event plugin you are using?

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Hello! 

1. Yes, it's your Self Variable plugin:


2. Tried it, also didn't work. Both "over event" and in message using escape code. Like it display "0" instead of string, too. (this allowed me to conclude that selfswitch does not store text values, but maybe I am wrong)

3. For spawning I'm using DSI-Event Spawner.

Sorry! Seems that I miss that. 

I will take a look just to be sure, but on your screenshot I see that you are using the default escape code for the default variables. The Self Variable escape code is \SV[ID]

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Yeah, you're right, but even with \SV[X] it still shows "0".  

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Hi there!

i confirmed the problem. I will take a look to fix that. But for now, you can use the default variable command, that if the Variable is a Self Variable, it will be applied to the self variable:

Will check this out later today and let you know, thank you so much!

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The workarout solution also doesn't work for me, still shows "0" instead of Actor's name. 

(+1)

hmm... strange. That definitelly works for me.

  1. Did you name the variable with "SV:" ?
  2. Are you using MZ?
  3. It does not work on the message window or in your event label?
(3 edits)

Oh, good clues. It does not work with the event labels... I message it works just fine. Looks like it's the event label plugin bug thing? (I'm using MZ and used "SV:" in names)

Well, I did take a look into the DSI - Event Spawner and didn't see nothing about labels. So I don't know how to go from here. I think there is more information you need to share.

Point me to the label plugin so I can take a look into it.