
Hi, development team/author, sorry to bother you. I'm one of your players, and I'd like to sincerely provide feedback on an issue regarding the CG display size, hoping it can improve the overall gaming experience. To briefly explain my actual observations and measurements (I tested on a 32-inch 16:9 monitor): My monitor's physical dimensions are approximately 70.85 cm wide and 39.85 cm high. The measured size of that middle CG in full-screen mode is as follows— • 1920×1080 (1080p): CG approx. 547 × 535 px → approx. 20.18 cm × 19.74 cm (width ratio 28.49%, height ratio 49.54%, area approx. 14.12%) • 2560×1440 (1440p): CG approx. 729 × 713 px → approx. 20.17 cm × 19.74 cm (width ratio 28.48%, height ratio 49.51%, area approx. 14.11%) In conclusion: Whether in 1080p or 1440p, this CG only occupies about 14% of the screen area, with width less than 30% and height less than 50%. From my personal perspective, CG should be the focal point that attracts players' attention and presents emotional or visual climaxes, but the current size is too small, making many details (like facial expressions, clothing textures, scene details) hard to see clearly, which weakens the impact and immersion at that moment. Since this game is really well-made, it's truly a shame that the small CG size detracts from the experience. I've played many similar games (like Love & Sex Second Base, many RPG Maker MV works, and some Japanese games), and over 80% of them support full-screen CG, with players usually expecting to zoom in and view the images. I sincerely hope you can consider allowing CG to be enlarged or support full-screen display, so that everyone can more clearly appreciate the illustrations you've carefully drawn, which would greatly enhance the overall game experience. Thank you for your hard work and dedication!
Additionally, to add on, the overall screen area of this CG is actually only about 14%, meaning that over 80% of the entire screen space is not the main image. Visually, it makes people feel that the subject is too small and the focus is not prominent enough. If the display ratio of the CG can be increased, the effect will definitely be more impactful.
"85.89% of the screen is occupied by non-CG elements, leaving only 14.11% for the CG."




