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kane66688

12
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A member registered Oct 27, 2023

Recent community posts

Hello, before I begin, I want to clarify that this message is written with respect and sincerity. I hope you won’t delete it before giving a chance for a proper reply like last time. I truly believe open communication benefits both sides.

I’d like to clarify that my previous comment wasn’t speculation — it was based on the current in-game content and design. My concern isn’t about misunderstanding the system, but about how forcing players to experience a bad ending just to unlock a character skin seems inconsistent with the game’s main theme of “rebirth” — turning regret into a new beginning.

Many of us have supported this project from the start because the theme of rebirth gave us hope — we wanted to experience a story where the characters could rewrite their past and find happiness. But when rewards are tied to endings that directly contradict that idea, it weakens the overall theme and makes players feel discouraged instead of inspired.

I completely respect your creative freedom. However, since this project has been developed for years through patron support and Early Access, it’s natural that players care deeply and want to provide constructive feedback — that’s the entire point of an EA or community-supported development model.
If you don’t wish to handle player feedback or controversy, the best approach would be to release a full version directly, rather than relying on long-term patron funding or Early Access sales. Otherwise, when players have invested money and years of trust, sudden creative changes or overly rigid management can easily make loyal supporters feel betrayed — even if that was never your intention.

If possible, please consider alternative options — for example, allowing players to unlock character skins through achievements or normal story progression instead of requiring a bad ending. That approach would better fit the rebirth theme and make most long-term supporters happier.

Lastly, if other players feel the same way, please share your thoughts below.
The more people join the discussion, the clearer it becomes that this isn’t just one person’s opinion but something many of us genuinely care about.

We all want this project to succeed — that’s exactly why, after all these years, we’re still here giving feedback and support.
Thank you for taking the time to read this.

Hello, thank you for your response.
I want to clarify that my original post was not speculation or misinformation — I made sure to base it entirely on the in-game content and descriptions currently available.
My main point was not about misunderstanding the system, but about how the design of forcing players into a bad ending to obtain a cosmetic reward may contradict the “rebirth” theme that attracted most supporters in the first place.
I wasn’t attacking or spreading false information — I was sharing genuine feedback about thematic consistency and player experience.
I respect your right to moderate discussions, but please understand that silencing feedback only discourages your most loyal players from continuing to support this game.
We want this project to succeed — that’s exactly why we care enough to speak up

@Dr.Muramasa
Hi, author/team, I've seen your reply, and I'll stop reposting. Sorry for the trouble caused. Additional explanation: The previous reply on Discord was posted by a non-developer who helps manage Discord. He/she is not involved in development and does not represent the author's position or clearly state whether the author has seen my previous posts. The purpose of this post is to promote rational discussion between the author and players—this feedback also represents the feelings of quite a few players: The middle CG occupies about 14% (non-CG about 86%), the visual focus is too small, details are hard to see clearly, which affects the expressiveness of that segment. I'm not trying to force the author to make changes, I just sincerely hope the author can see, value, and consider these players' voices. Thank you again for your hard work.

Hi, development team/author, sorry to bother you. I'm one of your players, and I'd like to sincerely provide feedback on an issue regarding the CG display size, hoping it can improve the overall gaming experience. To briefly explain my actual observations and measurements (I tested on a 32-inch 16:9 monitor): My monitor's physical dimensions are approximately 70.85 cm wide and 39.85 cm high. The measured size of that middle CG in full-screen mode is as follows— • 1920×1080 (1080p): CG approx. 547 × 535 px → approx. 20.18 cm × 19.74 cm (width ratio 28.49%, height ratio 49.54%, area approx. 14.12%) • 2560×1440 (1440p): CG approx. 729 × 713 px → approx. 20.17 cm × 19.74 cm (width ratio 28.48%, height ratio 49.51%, area approx. 14.11%) In conclusion: Whether in 1080p or 1440p, this CG only occupies about 14% of the screen area, with width less than 30% and height less than 50%. From my personal perspective, CG should be the focal point that attracts players' attention and presents emotional or visual climaxes, but the current size is too small, making many details (like facial expressions, clothing textures, scene details) hard to see clearly, which weakens the impact and immersion at that moment. Since this game is really well-made, it's truly a shame that the small CG size detracts from the experience. I've played many similar games (like Love & Sex Second Base, many RPG Maker MV works, and some Japanese games), and over 80% of them support full-screen CG, with players usually expecting to zoom in and view the images. I sincerely hope you can consider allowing CG to be enlarged or support full-screen display, so that everyone can more clearly appreciate the illustrations you've carefully drawn, which would greatly enhance the overall game experience. Thank you for your hard work and dedication!


Additionally, to add on, the overall screen area of this CG is actually only about 14%, meaning that over 80% of the entire screen space is not the main image. Visually, it makes people feel that the subject is too small and the focus is not prominent enough. If the display ratio of the CG can be increased, the effect will definitely be more impactful.

"85.89% of the screen is occupied by non-CG elements, leaving only 14.11% for the CG."

Hello author,

This game is really well made, but the erotic CG images are too small. Can you make the CG images full screen size? Otherwise, they are really too small.

Hello, author. Because your game is of such high quality, we players can accept that updates may be slow; however, if you add content that the majority of players strongly dislike—content that inverts the game’s main theme of “rebirth”—and as a result delay the rebirth storyline or reduce its content and CGs, I believe at least 80% of players will not accept that approach. We buy and support this game because the description promises a rebirth theme—changing a previously painful life into a new, better one—and that promise is what convinced us to purchase and support the content we like. Otherwise, if the game only has beautiful CGs but lacks content that players actually enjoy, why would anyone pay for a superficially pretty game? Why not just download readily available pirate copies and only look at the nice CGs? It is precisely because the current story content is quite good that we spend money to support it; furthermore, since this is a game, it should realize fantasies that are difficult to achieve in real life—such as harem routes—and we sincerely ask that you add harem routes. We also understand that the author may want to create things for their own interests even if over 80% of players dislike them; however, there are many ways to handle the same idea—for example, you could make it a bad ending framed as a past-life memory, which would make players’ dislike less severe while at the same time strengthening the rebirth theme. If you are so stubborn that you insist on producing content that disgusts players regardless, then our final bottom line is: finish all the rebirth-themed storylines in your game first, and only after those are complete go make the content players dislike. Your production pace is already too slow; if you delay the rebirth content to push out material that makes players uncomfortable, you will be widely resented, because the game description promises rebirth—changing past suffering. Also, if you do not want to accept feedback from players about a game still in development, then do not sell an Early Access version or accept sponsorships—accepting patronage and EA sales for many years without finishing the game will make long-term supporters feel betrayed. If you do not want that result, then simply sell a complete version without accepting any sponsorships or Early Access sales

First of all, the core of your game is that the protagonist dies after a tragic life and then returns to the past—she’s determined to change that known tragic future, and only once all the chemistry between the characters and their interwoven relationships comes together does the story feel complete. Adding a bad ending for the protagonist in this kind of time‑travel game is inherently strange. Since she’s already gone back expressly to avert that tragic future, giving players choices that lead to an even worse bad ending under that premise really doesn’t make sense.

Besides, you’ve already invested a huge amount of time and effort to produce a high‑quality game; there’s truly no need to spend extra resources on a storyline that doesn’t align with the main narrative. If you really want to include it, you could simply hint at it through memories of a past life. And if you want to heighten the game’s tension, just add one extra CG.

Alternatively, you can diversify the endings by exploring different relationship routes between the protagonist and the other characters—such as a harem ending, a solo ending, a true‑love route, a corruption route, and at worst a friendship route.

已翻譯好了只是他的公告沒說到快去下載來玩吧

Hope it can be localized into Chinese

B-A

Mother and Daughter Donburi

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I hope there will be more dramas featuring YASUKA