Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dress Up That Market God!View game page

Submitted by aomine-in-gensokyo — 15 minutes, 43 seconds before the deadline
Add to collection

Play game

Dress Up That Market God!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#173.7644.208
Concept#293.5784.000
Audio / Music#421.5281.708
Overall#422.6462.958
Gameplay#452.3482.625
Visuals#452.7583.083
Balance (Challenge & Fairness)#481.8632.083
Story / Writing#501.1931.333

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
aomine-in-gensokyo

Streaming Permission

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

This was a pleasant surprise to see! I find the sandbox-type dress-up concept extremely innovative, and the Chimata base is well-drawn.

The ability to cut up pieces and clean up clutter helps a lot with making shapes to assemble together. If this was to be expanded on, I'd also be curious about a rotate function (+ a rotate reset) and potentially a way to save creations in some format or another (ex: JSON). As is, though, it's a fun creative experience!

Also, here's the quick improvised outfit that I cobbled together. :3

Submitted(+1)

image.png pretty ok game but look at my piece of master

Developer(+1)

im at a loss for words.. its peak..

(1 edit) (+2)

  Maaaan I got hit by a softlock! I've spent 2 hours towards making a joke!
(been using the post-jam version)
  I can still cycle between the modes, i can still click help, I can still spawn a square piece of fabric, but leftclicking on fabric does neither move, cut, nor remove them at all.
  (The line of Cut tool still appears but confirming will not cut fabric. Though it will put it at the top layer like it does usually)

  I did cut fabric into *a lot* of tiny pieces (i felt like being precise) so it might be from the amount of onscreen pieces?
  I did leave the game open for a bit of a long time (i took a couple breaks and then fell asleep with the PC staying on, the game was open for around 12 hours in total), so it might be from me taking too long? A save feature would have been a lifesaver in that regard.

Other notes I took:
  There were times where after relocating a piece, pointing to nothing highlights a random unrelated piece of fabric I already placed. If i left-click with the Move tool on nothing, it teleports the highlighted piece to my cursor.
  A way to consolidate / assemble selected pieces into one would be wonderful.

  I didn't think I'd get that much into it. The whole manually cutting and assembling gimmick. (Should have known from the total freedom in making any shapes.)
  I can't show my work in full since I've been locked out of it, but I still have it open trying to click randomly and pray something unlocks...


If we're just slapping pieces of cloth onto Chimata, doesn't that mean they would all fall right off the moment she moves? LOL

Developer

I'm very sorry you got softlocked! From the image you sent I can tell it was going to be a very beautiful Chimata..

Thank you for the feedback though! If I wasn't so busy recently, I would have added a save & load feature and other organizational tools. I would like to get around to those soon! I'll be sure to address your notes in earnest!

Submitted(+4)

A new shrine maiden has arrived!

Her outfit exploded when I maximized the window :(

I don't think Reimu approves...

Submitted(+4)

Chimata has reached her final form

Developer

oh she's beautiful...

(+5)

"Tailor made" done. beat me if you can!
QoL update was really good. especially highlighing.
Also, can I ask you how you made this kind of game?

Developer(+2)

THERE SHE IS!! This is how i envisioned the game..

And of course!! Since the whole premise of the game relied around cutting squares, I had to start with that. In order to cut a shape wherever the player's line was I used two raycasts to detect where that line touched the edges of the shape. This is important because Godot needs a list of points in order to draw shapes and create their collision shape. So by looping through the original shape's points, using the 2 points from the raycast, and some math, I was able to create 2 lists that contained the points needed to create the cut pieces. With the newly made collision shape, I could use Godot's methods to see if the player's mouse was over each shape and do stuff accordingly. The QoL stuff came after giving every shape an index and only performing an action on the one with the highest index (since it originally just did an action on every shape under the cursor...).


Its kinda hard to explain exactly how the cutting worked code wise in short, since it was just alot of trial and error that got really messy due to time constraints. But I hope this made some sense! Thank you so much for putting up with the bugs this had and for trying my game!!

(Im also a big chimata fan so i HAD to do smth chimata related..)

(+2)

I made complete Recreation of chimata clothes and it exploded when I fullscreen'd :,(

Developer(+1)

IM SO SORRY     i bet your chimata wouldve looked amazing...
I uploaded a new version that hopefully fixes those issues, but thank you so much for trying my game!! it means alot to me..

I can't run the game

Developer

Hi! Sorry, I didn't do the exporting correctly, so I had some missing files. A new version is up that should work now.
Thanks for letting me know there was an issue!